Horizontal Movement Formulas/zh: Revision history

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9 January 2024

26 December 2023

19 January 2023

14 July 2022

11 June 2022

8 June 2022

4 February 2022

3 February 2022

  • curprev 15:5815:58, 3 February 2022Pjx1314 talk contribs 5,914 bytes −347 Created page with "::如果 <math display="inline"> \left | V\displaystyle _{X,t} \times S_{t} \times 0.91 \right | < 0.005 </math>,助跑部分被取消,仅保留加速度部分。 ::如果 <math display="inline"> \left | V\displaystyle _{Z,t} \times S_{t} \times 0.91 \right | < 0.005 </math>,助跑部分被取消,仅保留加速度部分。"
  • curprev 15:4815:48, 3 February 2022Pjx1314 talk contribs 6,261 bytes −53 Created page with "::如果玩家撞到 X 轴朝向的墙壁,则助跑部分被取消,<math display="inline">V\displaystyle _{X,t}</math> 仅保留加速度部分。 ::如果玩家撞到 Z 轴朝向的墙壁,则助跑部分被取消,<math display="inline">V\displaystyle _{Z,t}</math> 仅保留加速度部分。 ::在这两种情况下,玩家都会停止疾跑。"
  • curprev 15:4415:44, 3 February 2022Pjx1314 talk contribs 6,314 bytes −99 Created page with "如果玩家撞到墙壁,或者速度小到被认为可以忽略不计,那么水平速度就会被设置为 0。"
  • curprev 15:4115:41, 3 February 2022Pjx1314 talk contribs 6,413 bytes −241 Created page with "::<math>V\displaystyle _{X,t} = \underset{ }{V\displaystyle _{X,t-1} \times S_{t-1} \times 0.91 } \: + \: 0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3} \times \sin (D_{t}) </math> ::<math>V\displaystyle _{Z,t} = \underset{助跑}{\underbrace{\underset{ }{V\displaystyle _{Z,t-1} \times S_{t-1} \times 0.91 }}} \: + \: \underset{加速度}{\underbrace{0.1 \times M_{t} \times E_{t} \times \left (\frac{0.6}{S_{t}} \right )^{3}}} \times \cos (D..."
  • curprev 15:3715:37, 3 February 2022Pjx1314 talk contribs 6,654 bytes −55 Created page with ":'''跳跃速度''':"
  • curprev 15:3715:37, 3 February 2022Pjx1314 talk contribs 6,709 bytes −213 Created page with "实际上,角度并不那样简单,因为有效角的数量是有限的(参见朝向与角度)。"
  • curprev 15:3315:33, 3 February 2022Pjx1314 talk contribs 6,922 bytes −49 Created page with "让我们引入两个新变量: :*<math display="inline"> D_{t} </math>,玩家的方向,以度为单位(由玩家按键与旋转角度决定) :*<math display="inline"> F_{t} </math>,玩家的朝向,以度为单位(仅由玩家旋转角度决定)"
  • curprev 15:2915:29, 3 February 2022Pjx1314 talk contribs 6,971 bytes −62 No edit summary
  • curprev 15:2715:27, 3 February 2022Pjx1314 talk contribs 7,033 bytes −427 Created page with "这些简化的公式只适用于线性运动(方向不变)。 尽管这个条件似乎很有限制性,但这些公式对分析常规的跳跃和助跑非常有用。 之后我们将扩展这些公式以将角度囊括其中。 :<br />'''定义''': :*<math>V_{H,0}</math> 是玩家的初始速度(正常 = 0)。 :*<math display="inline">V_{H,t}</math> 是玩家在第 <math display="inline">t</math> tick 的速度。"
  • curprev 15:2315:23, 3 February 2022Pjx1314 talk contribs 7,460 bytes −350 Created page with "::<math>E_{t} = (\underset{每级缓慢减少 \; 15\%}{\underset{每级速度增加 \; 20\%}{\underbrace{\left ( 1 + 0.2\times 速度 \right ) \: \times\: \left ( 1 - 0.15\times 缓慢 \right )}}} \geq 0</math>"
  • curprev 15:1715:17, 3 February 2022Pjx1314 talk contribs 7,810 bytes +7,810 Created page with "水平移动公式"