User contributions for Pjx1314
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- 01:56, 1 May 2022 diff hist +65 Version Differences/zh current
- 01:55, 1 May 2022 diff hist +65 Translations:Version Differences/39/zh current
- 01:31, 1 May 2022 diff hist −56 Version Differences/zh Created page with "== 1.18 =="
- 01:29, 1 May 2022 diff hist +10 N Translations:Version Differences/40/zh Created page with "== 1.18 ==" current
- 07:07, 30 April 2022 diff hist 0 Version Differences/zh
- 07:06, 30 April 2022 diff hist 0 Translations:Version Differences/39/zh
- 07:05, 30 April 2022 diff hist +409 Version Differences/zh
- 07:05, 30 April 2022 diff hist +409 Translations:Version Differences/39/zh
- 06:59, 30 April 2022 diff hist −60 Version Differences/zh Created page with "{| class="wikitable" !类别 !变化 |- |移动 | * TODO |- |方块 | * TODO |- |其他 | * TODO |}"
- 06:58, 30 April 2022 diff hist +99 N Translations:Version Differences/41/zh Created page with "{| class="wikitable" !类别 !变化 |- |移动 | * TODO |- |方块 | * TODO |- |其他 | * TODO |}" current
- 06:48, 30 April 2022 diff hist +47 Translations:Version Differences/18/zh current
- 06:46, 30 April 2022 diff hist 0 Version Differences current
- 05:36, 23 April 2022 diff hist +1 Collisions/zh current
- 05:33, 23 April 2022 diff hist +1 Translations:Collisions/15/zh current
- 05:30, 23 April 2022 diff hist +36 Collisions/zh
- 05:29, 23 April 2022 diff hist −6 Translations:Collisions/28/zh current
- 05:28, 23 April 2022 diff hist +42 Translations:Collisions/27/zh current
- 05:26, 23 April 2022 diff hist +3 Collisions/zh
- 05:25, 23 April 2022 diff hist +3 Translations:Collisions/32/zh current
- 05:24, 23 April 2022 diff hist −6 Main Page/zh current
- 05:21, 23 April 2022 diff hist −6 Translations:Main Page/12/zh current
- 05:26, 10 April 2022 diff hist 0 Longest Jumps/zh current
- 05:26, 10 April 2022 diff hist 0 Translations:Longest Jumps/2/zh current
- 05:26, 10 April 2022 diff hist 0 Translations:Longest Jumps/Page display title/zh current
- 05:25, 10 April 2022 diff hist +9 Longest Jumps/zh
- 05:24, 10 April 2022 diff hist +9 Translations:Longest Jumps/15/zh current
- 05:22, 10 April 2022 diff hist −77 Longest Jumps/zh
- 05:21, 10 April 2022 diff hist 0 Translations:Longest Jumps/13/zh current
- 05:21, 10 April 2022 diff hist 0 Translations:Longest Jumps/11/zh current
- 05:20, 10 April 2022 diff hist +123 N Translations:Longest Jumps/10/zh Created page with "下面列出的跳跃以像素为单位,与容错(该 tier 的最远跳跃距离与实际距离之差)一同给出。" current
- 05:17, 10 April 2022 diff hist 0 Translations:Longest Jumps/4/zh current
- 05:17, 10 April 2022 diff hist +3 Translations:Longest Jumps/2/zh
- 13:21, 9 April 2022 diff hist −103 Sprinting/zh Created page with "空中疾跑的触发之所以会延迟 1 tick,是因为应用空中移动时游戏获取了 <code>airMovementFactor</code>(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 <code>movementSpeed</code> 中获得乘数,which is updated before moving (applies modifier in method <code>setSprinting</code>). <code>groundMovementFactor</code> is essentially useless in the case of Player entities." current
- 13:20, 9 April 2022 diff hist +442 N Translations:Sprinting/26/zh Created page with "空中疾跑的触发之所以会延迟 1 tick,是因为应用空中移动时游戏获取了 <code>airMovementFactor</code>(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 <code>movementSpeed</code> 中获得乘数,which is updated before moving (applies modifier in method <code>setSprinting</code>). <code>groundMovementFactor</code> is essentially useless in the case of Player entities." current
- 13:18, 9 April 2022 diff hist −95 Sprinting/zh Created page with "以下是在 1 tick 中执行的简化步骤顺序: #更新疾跑状态 #计算速度并移动玩家 #更新 <code>groundMovementFactor</code> 和 <code>airMovementFactor</code>(疾跑的话乘以 1.3),影响移动速度。"
- 13:16, 9 April 2022 diff hist +231 N Translations:Sprinting/25/zh Created page with "以下是在 1 tick 中执行的简化步骤顺序: #更新疾跑状态 #计算速度并移动玩家 #更新 <code>groundMovementFactor</code> 和 <code>airMovementFactor</code>(疾跑的话乘以 1.3),影响移动速度。" current
- 13:15, 9 April 2022 diff hist −579 Sprinting/zh Created page with "//获取玩家在上 1 tick 中的行动。 boolean prevJumping = this.movementInput.jump; boolean prevSneaking = this.movementInput.sneak; float f = 0.8F; boolean prevMovingForward = this.movementInput.moveForward >= f; //运动输入被更新(包括moveForward——在潜行时它会被乘以0.3)。 this.movementInput.updatePlayerMoveState();"
- 13:14, 9 April 2022 diff hist +2 Translations:Sprinting/23/zh current
- 13:14, 9 April 2022 diff hist +67 N Translations:Sprinting/24/zh Created page with "this.sprintingTicksLeft = sprinting ? 600 : 0; } </syntaxhighlight>" current
- 13:13, 9 April 2022 diff hist +114 N Translations:Sprinting/23/zh Created page with "if (sprinting) movementSpeed.applyModifier(sprintModifier); //sprintModifier 将 0.3 添加到乘数中。"
- 13:13, 9 April 2022 diff hist +112 N Translations:Sprinting/22/zh Created page with "if (movementSpeed.getModifier(sprintModifierUUID) != null) movementSpeed.removeModifier(sprintModifier);" current
- 13:13, 9 April 2022 diff hist +71 N Translations:Sprinting/21/zh Created page with "EntityAttribute movementSpeed = this.getEntityAttribute(movementSpeed);" current
- 13:13, 9 April 2022 diff hist +131 N Translations:Sprinting/20/zh Created page with "→来自 Entity, EntityLivingBase, EntityPlayerSP: public void setSprinting(boolean sprinting) { this.setFlag(3, sprinting);" current
- 13:13, 9 April 2022 diff hist +1 N Translations:Sprinting/19/zh Created page with "}" current
- 13:13, 9 April 2022 diff hist +155 N Translations:Sprinting/18/zh Created page with "if (this.isSprinting() && (this.movementInput.moveForward < f || this.isCollidedHorizontally || !isntHungry)) { this.setSprinting(false); }" current
- 13:13, 9 April 2022 diff hist +813 N Translations:Sprinting/17/zh Created page with "//LEGACY METHOD:玩家在之前的 tick 中没有向前移动,但现在移动了。必须在地面上。 if (!this.isSprinting() && this.onGround && !prevSneaking && !prevMovingForward && this.movementInput.moveForward >= f && isntHungry && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) { if (this.sprintToggleTimer <= 0 && !keyBindSprint.isKeyDown()) this.sprintToggleTimer = 7; //the timer is 7 ticks else..." current
- 13:12, 9 April 2022 diff hist +5 N Translations:Sprinting/16/zh Created page with "[...]" current
- 13:12, 9 April 2022 diff hist +383 N Translations:Sprinting/15/zh Created page with "//获取玩家在上 1 tick 中的行动。 boolean prevJumping = this.movementInput.jump; boolean prevSneaking = this.movementInput.sneak; float f = 0.8F; boolean prevMovingForward = this.movementInput.moveForward >= f; //运动输入被更新(包括moveForward——在潜行时它会被乘以0.3)。 this.movementInput.updatePlayerMoveState();" current
- 13:11, 9 April 2022 diff hist −332 Sprinting/zh Created page with "* 这意味着玩家在疾跑跳跃时加速很快,使其成为提高速度的最佳方式。 * 侧键疾跑跳跃实际上比前进疾跑跳跃慢,而且方向会偏离。但它确实有用途: ** 用于Backward Momentum,在普通的疾跑跳跃会带来太多速度的情况下。 ** 用于需要转头的跳跃的 "侧身 "技术。([https://youtu.be/fo2VlHOHiwo example])"
- 13:11, 9 April 2022 diff hist +77 N Translations:Sprinting/14/zh Created page with "if (this.sprintToggleTimer > 0) { --this.sprintToggleTimer; }" current