Version Differences: Difference between revisions
Content added Content deleted
(completed 1.9) |
(completed 1.10, added grasspath to 1.9) |
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|Blocks |
|Blocks |
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* End rods added ( |
* End rods added (0.25×1×0.25 bounding box, can be placed in all directions). |
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* Chorus plants added: |
* Chorus plants added: |
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** Default: centered 0.625×0.625×0.625 bounding box. |
** Default: centered 0.625×0.625×0.625 bounding box. |
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** Chorus flowers have a simple 1×1×1 bounding box. |
** Chorus flowers have a simple 1×1×1 bounding box. |
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* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
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* Grasspath added: 1×0.9375×1 bounding box <br /> |
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* Ladders are 1 pixel wider (from 0.125b to 0.1875b) |
* Ladders are 1 pixel wider (from 0.125b to 0.1875b) |
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* The bounding box of pane blocks have changed: |
* The bounding box of pane blocks have changed: |
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** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
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** The internal segments are 1 pixel longer. |
** The internal segments are 1 pixel longer. |
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* Piston heads now match their model: |
* Piston heads now match their model: |
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** The arms now have the correct width (0.25b). |
** The arms now have the correct width (0.25b). |
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** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
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** The west-facing extension is no longer bugged. |
** The west-facing extension is no longer bugged. |
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* Chests and Anvils now have a fixed bounding box. |
* Chests and Anvils now have a fixed bounding box. |
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** [[Bounding Box Manipulation]] is no longer possible. |
** [[Bounding Box Manipulation]] is no longer possible. |
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|Movement |
|Movement |
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* Added "Auto-jump" option in the Controls tab. When toggled on, it automatically makes the player jump. |
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* TODO |
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** Auto-jump does not activate while sneaking. |
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** Auto-jump activates |
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** Notable uses include: 100% hh 1+1 jumps, [[Jump Cancel|grinding]] aka "slab-boosting" on stairs. |
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|Blocks |
|Blocks |
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* Added Magma block, which damages the player when they are standing on it, unless they are sneaking. |
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* TODO |
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* 1.10.1: Farmland is now 0.9375b tall (15px), instead of 1b. |
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|Other |
|Other |
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* New Debug shortcut: F3+G shows chunk borders. |
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* TODO |
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Revision as of 23:19, 23 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are classified in 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Less important changes or additions.
1.9
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.12
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.13
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14
Category | Changes |
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Movement |
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Blocks |
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Other |
1.15
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16
Category | Changes |
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Movement |
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Blocks |
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Other |
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