Version Differences

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This article lists all parkour-related changes in newer versions of Minecraft (1.9+).

Changes are classified in 3 categories:

  • Movement: Changes or additions to movement mechanics.
  • Blocks: New blocks, or changes in current blocks' properties.
  • Other: Less important changes or additions (new status effects,


1.9

Category Changes
Movement
  • Jump height increased (from 1.249 to 1.252)
  • Minimum speed threshold has been lowered (from 0.005 to 0.003)
    • This is the reason why jump height is different, as well as taps.
  • Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
Blocks
  • TODO
Other
  • TODO


1.10

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.11

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.12

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.13

Category Changes
Movement
  • Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
Blocks
  • Some blocks can now be waterlogged, allowing for more jump possibilities.
Other
  • TODO


1.14

Category Changes
Movement
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
  • Ladders and vines can now be climbed by pressing jump.
  • Blips have been fixed: the player can no longer abuse stepping mechanics to gain jump height.
  • New glitch introduced: you can conserve X speed when moving into a corner.
Blocks
  • TODO
Other
  • TODO


1.15

Category Changes
Movement
  • Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
    • Soulsand is no longer affected by ice and slime slipperiness.
Blocks
  • TODO
Other
  • TODO


1.16

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO