Version Differences

From Minecraft Parkour Wiki
Revision as of 21:54, 23 December 2020 by MCPK (talk | contribs) (completed 1.9)

This article lists all parkour-related changes in newer versions of Minecraft (1.9+).

Changes are classified in 3 categories:

  • Movement: Changes or additions to movement mechanics.
  • Blocks: New blocks, or changes in current blocks' properties.
  • Other: Less important changes or additions.


1.9

Category Changes
Movement
  • Jump height increased (from 1.249 to 1.252).
  • Momentum threshold has been lowered (from 0.005 to 0.003).
    • This is the reason why jump height is different, as well as taps.
  • Sneaking now lowers the player's bounding box (from 1.8m to 1.65m).
Blocks
  • End rods added (1×0.25×0.25 bounding box, can be placed in all directions).
  • Chorus plants added:
    • Default: centered 0.625×0.625×0.625 bounding box.
    • Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
    • Chorus flowers have a simple 1×1×1 bounding box.
  • Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
  • Ladders are 1 pixel wider (from 0.125b to 0.1875b)
  • The bounding box of pane blocks have changed:
    • The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
    • The internal segments are 1 pixel longer.
  • Piston heads now match their model:
    • The arms now have the correct width (0.25b).
    • The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
    • The west-facing extension is no longer bugged.
  • Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
  • Chests and Anvils now have a fixed bounding box.
  • Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
Other
  • Elytras added.
  • Levitation effect added.


1.10

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.11

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.12

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.13

Category Changes
Movement
  • Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
Blocks
  • Some blocks can now be waterlogged, allowing for more jump possibilities.
  • Wall blocks now have a more accurate bounding box.
Other
  • TODO


1.14

Category Changes
Movement
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
  • Ladders and vines can now be climbed by pressing jump.
  • Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
    • You can now fit under 1.5b ceilings
  • Forcing the player under ceilings lower than 1.5b activates the swimming state.
    • This can be done by using a piston or trapdoor.
  • Blips have been patched: the player can no longer abuse stepping mechanics to gain jump height.
    • You can still clip onto the side of blocks when falling down.
    • A new related glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
  • New glitch introduced: you can conserve X speed when moving into a corner.
Blocks
  • Movement on soulsand has been slightly tweaked.
  • ...
Other


1.15

Category Changes
Movement
  • Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
    • Soulsand is no longer affected by ice and slime slipperiness.
Blocks
  • Honey blocks added:
  • ...
Other
  • TODO


1.16

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO