From Minecraft Parkour Wiki
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are classified in 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Less important changes or additions.
1.9
Category
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Changes
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Movement
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- Jump height increased (from 1.249 to 1.252).
- Momentum threshold has been lowered (from 0.005 to 0.003).
- This is the reason why jump height is different, as well as taps.
- Sneaking now lowers the player's bounding box (from 1.8m to 1.65m).
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Blocks
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- End rods added (0.25×1×0.25 bounding box, can be placed in all directions).
- Chorus plants added:
- Default: centered 0.625×0.625×0.625 bounding box.
- Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
- Chorus flowers have a simple 1×1×1 bounding box.
- Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
- Grasspath added: 1×0.9375×1 bounding box
- Ladders are 1 pixel wider (from 0.125b to 0.1875b)
- The bounding box of pane blocks have changed:
- The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
- The internal segments are 1 pixel longer.
- Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
- Piston heads now match their model:
- The arms now have the correct width (0.25b).
- The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
- The west-facing extension is no longer bugged.
- Chests and Anvils now have a fixed bounding box.
- Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
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Other
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- Elytras added.
- Levitation effect added.
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1.10
Category
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Changes
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Movement
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- Added "Auto-jump" option in the Controls tab. When toggled on, it automatically makes the player jump.
- Auto-jump does not activate while sneaking.
- Auto-jump activates
- Notable uses include: 100% hh 1+1 jumps, grinding aka "slab-boosting" on stairs.
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Blocks
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- Added Magma block, which damages the player when they are standing on it, unless they are sneaking.
- 1.10.1: Farmland is now 0.9375b tall (15px), instead of 1b.
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Other
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- New Debug shortcut: F3+G shows chunk borders.
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1.11
Category
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Changes
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Movement
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Blocks
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Other
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1.12
Category
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Changes
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Movement
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Blocks
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Other
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1.13
Category
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Changes
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Movement
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- Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
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Blocks
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- Some blocks can now be waterlogged, allowing for more jump possibilities.
- Wall blocks now have a more accurate bounding box.
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Other
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1.14
Category
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Changes
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Movement
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- X/Z collisions changed, the first direction processed now depends on the player's velocity.
- Ladders and vines can now be climbed by pressing jump.
- Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
- You can now fit under 1.5b ceilings
- Forcing the player under ceilings lower than 1.5b activates the swimming state.
- This can be done by using a piston or trapdoor.
- Blips have been patched: the player can no longer abuse stepping mechanics to gain jump height.
- You can still clip onto the side of blocks when falling down.
- A new related glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
- New glitch introduced: you can conserve X speed when moving into a corner.
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Blocks
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- Movement on soulsand has been slightly tweaked.
- ...
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Other
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1.15
Category
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Changes
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Movement
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- Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
- Soulsand is no longer affected by ice and slime slipperiness.
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Blocks
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Other
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1.16
Category
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Changes
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Movement
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Blocks
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Other
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