Translations:Sprinting/26/zh: Revision history

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29 June 2022

11 June 2022

9 April 2022

  • curprev 13:2013:20, 9 April 2022Pjx1314 talk contribs 442 bytes +442 Created page with "空中疾跑的触发之所以会延迟 1 tick,是因为应用空中移动时游戏获取了 <code>airMovementFactor</code>(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 <code>movementSpeed</code> 中获得乘数,which is updated before moving (applies modifier in method <code>setSprinting</code>). <code>groundMovementFactor</code> is essentially useless in the case of Player entities."