Translations:Sprinting/26/zh
空中疾跑的触发之所以会延迟 1 刻,是因为应用空中移动时游戏获取了 airMovementFactor
(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 movementSpeed
中获得乘数,which is updated before moving (applies modifier in method setSprinting
). groundMovementFactor
is essentially useless in the case of Player entities.