Translations:Sprinting/26/zh

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Revision as of 13:20, 9 April 2022 by Pjx1314 (talk | contribs) (Created page with "空中疾跑的触发之所以会延迟 1 tick,是因为应用空中移动时游戏获取了 <code>airMovementFactor</code>(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 <code>movementSpeed</code> 中获得乘数,which is updated before moving (applies modifier in method <code>setSprinting</code>). <code>groundMovementFactor</code> is essentially useless in the case of Player entities.")
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空中疾跑的触发之所以会延迟 1 tick,是因为应用空中移动时游戏获取了 airMovementFactor(在玩家已经移动后更新)。于此相反,当玩家在地面上时,游戏直接从 movementSpeed 中获得乘数,which is updated before moving (applies modifier in method setSprinting). groundMovementFactor is essentially useless in the case of Player entities.