Movement Formulas/zh: Difference between revisions

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(Created page with "注意,由于[https://wanweibaike.net/wiki-%E6%B5%AE%E7%82%B9%E6%95%B0 浮点数]的计算方式,这些公式是'''不精确'''的。< br > 当这些公式用于计算时...")
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* [[Special:MyLanguage/Vertical Movement Formulas|'''垂直运动''' (递推公式)]]
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Special:MyLanguage/Vertical Movement Formulas|'''Vertical Movement''' (recursive formulas)]]
* [[Special:MyLanguage/Horizontal Movement Formulas|'''水平运动''' (递推公式)]]
* [[Special:MyLanguage/Horizontal Movement Formulas|'''Horizontal Movement''' (recursive formulas)]]
* [[Special:MyLanguage/Nonrecursive Movement Formulas|'''非递推公式''']]
* [[Special:MyLanguage/Nonrecursive Movement Formulas|'''Non-recursive formulas''']]
</div>





Revision as of 04:40, 22 August 2021

Other languages:
Movement formulas applied to a 3b jump.

玩家的移動可以通過序列精確計算。

以下公式來自於對遊戲原始碼的分析。



注意,由於浮點數的計算方式,這些公式是不精確的。< br > 當這些公式用於計算時,只有前4-6個小數是準確的。< br > 為了獲得完全準確的模擬,您需要複製原始碼。



Note:
Minecraft's coordinate system is oriented differently: 0° points towards "positive Z", and 90° points towards "negative X".
We choose to work in the standard coordinate system to make calculations more intuitive.