Display title | 运动公式 |
Default sort key | Movement Formulas/zh |
Page length (in bytes) | 992 |
Namespace ID | 0 |
Page ID | 451 |
Page content language | zh - Chinese |
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Page creator | Pjx1314 (talk | contribs) |
Date of page creation | 04:31, 22 August 2021 |
Latest editor | Pjx1314 (talk | contribs) |
Date of latest edit | 04:47, 29 June 2022 |
Total number of edits | 16 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | 通过序列可以精确地计算玩家的移动。 下面的公式来源于对游戏源码的分析。 注意,由于浮点数的计算方式,这些公式是不精确的。 计算时,只有前 4-6 位小数是准确的。 如果需要完全准确地模拟运动,则需要复制源代码。 垂直运动 (递归公式) 水平运动 (递归公式) 非递归公式 注意: Minecraft 的坐标系统在方向上与标准坐标系不尽相同... |