Movement Formulas/zh: Difference between revisions

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(Created page with "以下公式来自于对游戏源代码的分析。")
(Created page with "注意,由于[https://wanweibaike.net/wiki-%E6%B5%AE%E7%82%B9%E6%95%B0 浮点数]的计算方式,这些公式是'''不精确'''的。< br > 当这些公式用于计算时...")
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注意,由于[https://wanweibaike.net/wiki-%E6%B5%AE%E7%82%B9%E6%95%B0 浮点数]的计算方式,这些公式是'''不精确'''的。< br >
<div lang="en" dir="ltr" class="mw-content-ltr">
当这些公式用于计算时,只有前4-6个小数是准确的。< br >
Note that these formulas are '''not exact''', due to how [https://en.wikipedia.org/wiki/Floating-point_arithmetic floats] are computed. <br>
为了获得完全准确的模拟,您需要复制源代码。
When used for calculations, only the first 4-6 decimals should be considered accurate. <br>
For a completely accurate simulation, you would need to replicate the source code.
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Revision as of 04:38, 22 August 2021

Other languages:
Movement formulas applied to a 3b jump.

玩家的移动可以通过序列精确计算。

以下公式来自于对游戏源代码的分析。



注意,由于浮点数的计算方式,这些公式是不精确的。< br > 当这些公式用于计算时,只有前4-6个小数是准确的。< br > 为了获得完全准确的模拟,您需要复制源代码。



Note:
Minecraft's coordinate system is oriented differently: 0° points towards "positive Z", and 90° points towards "negative X".
We choose to work in the standard coordinate system to make calculations more intuitive.