Version Differences: Difference between revisions
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* Added End rods - 0.25×1×0.25 |
* Added End rods - 0.25×1×0.25 collision box, can be placed in all directions. |
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* Added Chorus plants: |
* Added Chorus plants: |
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** Default: centered 0.625×0.625×0.625 |
** Default: centered 0.625×0.625×0.625 collision box (generally the same height as an end portal frame). |
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** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
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** Chorus flowers have a simple 1×1×1 |
** Chorus flowers have a simple 1×1×1 collision box. |
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* Added Shulkers (technically entities) - 1×1×1 |
* Added Shulkers (technically entities) - 1×1×1 collision box, but can rise by 0.20609b. |
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* Added Grasspath: 1×0.9375×1 |
* Added Grasspath: 1×0.9375×1 collision box |
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<br> |
<br> |
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* Ladders are now 1 pixel wider (from 0.125b to 0.1875b) |
* Ladders are now 1 pixel wider (from 0.125b to 0.1875b) |
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* The |
* The collision box of pane blocks have changed: |
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** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
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** The internal segments are 1 pixel longer. |
** The internal segments are 1 pixel longer. |
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** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
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** The west-facing extension is no longer bugged. |
** The west-facing extension is no longer bugged. |
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* Bugfix: Chests and Anvils now have a fixed |
* Bugfix: Chests and Anvils now have a fixed collision box. [[Chest/Anvil Manipulation|Manipulating them]] is no longer possible. |
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<br> |
<br> |
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* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same |
* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same collision box as medium Cocoa]. Fixed in 1.11. |
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* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. |
* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. |
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|Blocks |
|Blocks |
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* Added Shulker Box - 1×1×1 |
* Added Shulker Box - 1×1×1 collision box, can extend by 0.5b when opened with right click. |
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** The extension increases and decreases by increments of 0.05b every tick. |
** The extension increases and decreases by increments of 0.05b every tick. |
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** The shulker box can only be opened if it doesn't end up intersecting with another |
** The shulker box can only be opened if it doesn't end up intersecting with another collision box. |
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** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. <br> At the end of the opening animation, the extension's length is brought back to 0.5b. |
** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. <br> At the end of the opening animation, the extension's length is brought back to 0.5b. |
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<br> |
<br> |
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* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct |
* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct collision box.] |
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<br> |
<br> |
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* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2. |
* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2. |
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** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up. |
** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up. |
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** A Magma block sets all consecutive water source blocks above it to whirlpool bubble columns, which drag the player down. |
** A Magma block sets all consecutive water source blocks above it to whirlpool bubble columns, which drag the player down. |
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* Added Conduits, which have a centered 0.375×0.375×0.375 |
* Added Conduits, which have a centered 0.375×0.375×0.375 collision box. |
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* Added Sea Pickles, which have 4 variants (depending on the number placed): |
* Added Sea Pickles, which have 4 variants (depending on the number placed): |
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** Tier 1: 0.25×0.375×25 |
** Tier 1: 0.25×0.375×25 |
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** Tier 4: 0.75×0.4375×0.75 |
** Tier 4: 0.75×0.4375×0.75 |
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* Added Turtle Eggs, which have 4 variants (depending on the number placed): |
* Added Turtle Eggs, which have 4 variants (depending on the number placed): |
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** Tier 1 has an uncentered |
** Tier 1 has an uncentered collision box of 0.5625×0.4375×0.5625 |
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** Tiers 2,3, and 4 have a centered |
** Tiers 2,3, and 4 have a centered collision box of 0.875×0.4375×0.875 |
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* Some blocks can now be [https://minecraft.gamepedia.com/Waterlogging waterlogged]. |
* Some blocks can now be [https://minecraft.gamepedia.com/Waterlogging waterlogged]. |
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* Anvils have a new model and |
* Anvils have a new model and collision box: |
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** The base is 0.75×0.75, and its floor is 0.25b high. |
** The base is 0.75×0.75, and its floor is 0.25b high. |
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** The top is 1×0.625, and its ceiling is 0.375b low. |
** The top is 1×0.625, and its ceiling is 0.375b low. |
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*Wall blocks have a more accurate |
*Wall blocks have a more accurate collision box. |
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**The sides now match those of their visual model. |
**The sides now match those of their visual model. |
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**The height remains at 1.5b. |
**The height remains at 1.5b. |
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*filled End Portal Frames have a more accurate |
*filled End Portal Frames have a more accurate collision box. |
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**The eye now has a width of 0.5×0.5 (instead of 0.375×0.375) |
**The eye now has a width of 0.5×0.5 (instead of 0.375×0.375) |
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*Cauldrons have a more accurate |
*Cauldrons have a more accurate collision box. |
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**The inner floor is now 0.25b high (instead of 0.3125) |
**The inner floor is now 0.25b high (instead of 0.3125) |
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*Hoppers have a more accurate |
*Hoppers have a more accurate collision box. |
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**The inner floor is now 0.6875b high (instead of 0.625) |
**The inner floor is now 0.6875b high (instead of 0.625) |
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**The underside of the hopper is now accurately represented; |
**The underside of the hopper is now accurately represented; |
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*Brewing Stand have a more accurate |
*Brewing Stand have a more accurate collision box. |
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**The base is now 0.875×0.875 (instead of 1×1) |
**The base is now 0.875×0.875 (instead of 1×1) |
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* A single Snow Layer is no longer tangible (before, it had a 1×0×1 |
* A single Snow Layer is no longer tangible (before, it had a 1×0×1 collision box). |
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|Other |
|Other |
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* Added Bamboo: |
* Added Bamboo: |
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** |
** Collision box is 0.1875×1×0.1875, even for small bamboos which appear 2 pixels wide. |
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** Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid. |
** Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid. |
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* Added Bells - 4 variants: |
* Added Bells - 4 variants: |
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** Floor: simple 0.5×1×1 |
** Floor: simple 0.5×1×1 collision box. |
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** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), <br> each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125. |
** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), <br> each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125. |
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* Added Campfires |
* Added Campfires |
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** |
** Collision box is 1×0.4375×1. |
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** Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks). |
** Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks). |
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* Added Composter - same |
* Added Composter - same collision box as the old cauldron, except the inner floor is 0.125b high. |
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* Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor. |
* Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor. |
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** Can be placed against a wall or ceiling, in which case the |
** Can be placed against a wall or ceiling, in which case the collision box is rotated accordingly. |
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* Added Lanterns - Centered |
* Added Lanterns - Centered collision box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top. |
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** If hung to a ceiling, the |
** If hung to a ceiling, the collision box is shifted 1 pixel upward (0.0625b). |
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* Added Lecterns - Centered |
* Added Lecterns - Centered collision box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top. |
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* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]]. |
* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]]. |
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** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
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** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward. |
** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward. |
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* Added Stonecutter - 1×0.5625×1 |
* Added Stonecutter - 1×0.5625×1 collision box. |
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* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
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* Added Wither Rose - no |
* Added Wither Rose - no collision box, but inflicts the Wither effect to the player when standing next to it. |
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* Beds have a more accurate |
* Beds have a more accurate collision box. |
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** The legs now have individual |
** The legs now have individual collision boxes. |
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* Cauldrons have an even more accurate |
* Cauldrons have an even more accurate collision box. |
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** The legs now have individual |
** The legs now have individual collision boxes. |
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|Other |
|Other |
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|Blocks |
|Blocks |
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* Added Honey blocks - 0.875×0.9375×0.875 |
* Added Honey blocks - 0.875×0.9375×0.875 collision box, has sticky properties: |
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** If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand. <br> Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42). <br> These effects also apply to blocks up to 0.5b above it (including slab). |
** If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand. <br> Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42). <br> These effects also apply to blocks up to 0.5b above it (including slab). |
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** If the player is near its walls, they will experience a sort of slow falling effect. |
** If the player is near its walls, they will experience a sort of slow falling effect. |
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|Blocks |
|Blocks |
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* Added Chains - 0.1875×1×0.1875 |
* Added Chains - 0.1875×1×0.1875 collision box (same as Bamboo, but centered). |
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** In 1.16.2+, Chains can be placed in all orientations |
** In 1.16.2+, Chains can be placed in all orientations |
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* Added Twisting Vines and Weeping Vines - same properties as [[Ladders and Vines|Vines]]. (one grows upward, the other downward) |
* Added Twisting Vines and Weeping Vines - same properties as [[Ladders and Vines|Vines]]. (one grows upward, the other downward) |
Revision as of 16:24, 27 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see here (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
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Blocks |
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Other |
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