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This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
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For the full changelogs, see [https://minecraft.gamepedia.com/Java_Edition_version_history Minecraft Wiki |
For the full changelogs, see [https://minecraft.gamepedia.com/Java_Edition_version_history here] (Minecraft Wiki). |
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Changes are grouped into 3 categories: |
Changes are grouped into 3 categories: |
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** The internal segments are 1 pixel longer. |
** The internal segments are 1 pixel longer. |
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* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
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* Hay Bales now absorb part of the damage when the player falls on one. |
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* Boats (technically entities) are now 0.5625b tall (instead of 0.6b). |
* Boats (technically entities) are now 0.5625b tall (instead of 0.6b). |
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* Added Frost Walker enchantment. |
* Added Frost Walker enchantment. |
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* Entities now push the player when colliding. |
* Entities now push the player when colliding. |
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* Falling on a hay bale absorbs most of the fall damage. |
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** Auto-jump does not activate while sneaking. |
** Auto-jump does not activate while sneaking. |
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** Auto-jump activates when moving into a wall of height > 0.5b (even though the player can step up to 0.6b) |
** Auto-jump activates when moving into a wall of height > 0.5b (even though the player can step up to 0.6b) |
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** Auto-jump does not activate for +1.25b jumps. |
** Auto-jump does not activate for +1.25b jumps. The upper bound increases with jump boost. |
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** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Jump Cancel|grinding]] on stairs aka "slab-boosting". |
** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Jump Cancel|grinding]] on stairs aka "slab-boosting". |
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* Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16 |
* Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16) |
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|Blocks |
|Blocks |
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*Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold") |
*Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold") |
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*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors... |
*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors... |
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* Elytras can be activated immediately after jumping. |
* Elytras can be activated immediately after jumping. |
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* New gamerules: "fallDamage" and "fireDamage", which can be set to false. |
* New gamerules: "fallDamage" and "fireDamage", which can be set to false. |
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* 1.15.2: status effects are now stored when overwritten. |
* 1.15.2: status effects are now stored when overwritten. |
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Revision as of 23:18, 26 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see here (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
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Blocks |
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Other |
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