Version Differences: Difference between revisions
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(Completed 1.16) |
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* '''Movement''': Changes or additions to movement mechanics. |
* '''Movement''': Changes or additions to movement mechanics. |
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* '''Blocks''': New blocks, or changes in current blocks' properties. |
* '''Blocks''': New blocks, or changes in current blocks' properties. |
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* '''Other''': Changes that should be mentioned, but that do not affect standard parkour. |
* '''Other''': Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...) |
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* Added Elytras. |
* Added Elytras. |
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* Added Levitation effect. |
* Added Levitation effect. |
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* Added Frost Walker enchantment. |
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* Entities now push the player when colliding. |
* Entities now push the player when colliding. |
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* Falling on a hay bale absorbs most of the fall damage. |
* Falling on a hay bale absorbs most of the fall damage. |
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|Other |
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* Added Tridents |
* Added Tridents, and the Riptide enchantment |
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* Added Slow Falling effect - makes the player fall a lot slower. |
* Added Slow Falling effect - makes the player fall a lot slower. |
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* Added Dolphin's |
* Added Dolphin's Grace effect - increases the player's swimming speed. |
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* Added Debug stick - used for modifying a block's state. |
* Added Debug stick - used for modifying a block's state. |
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* New Debug shortcut: F3+C copies the player's current coordinates. |
* New Debug shortcut: F3+C copies the player's current coordinates. |
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**The player can sprint while sneaking. |
**The player can sprint while sneaking. |
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**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges. |
**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges. |
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*Lava's area of effect is |
*Lava's area of effect is one full block (minus 0.001b on every side). |
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*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
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**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
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* Added Bells - 4 variants: |
* Added Bells - 4 variants: |
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** Floor: simple 0.5×1×1 bounding box. |
** Floor: simple 0.5×1×1 bounding box. |
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** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125. |
** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), <br> each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125. |
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* Added Campfires |
* Added Campfires |
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** Bounding box is 1×0.4375×1. |
** Bounding box is 1×0.4375×1. |
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** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
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** Scaffoldings have no tangible walls or ceilings. |
** Scaffoldings have no tangible walls or ceilings. |
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** Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward. |
** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward. |
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* Added Stonecutter - 1×0.5625×1 bounding box. |
* Added Stonecutter - 1×0.5625×1 bounding box. |
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* Added Honey blocks - 0.875×0.9375×0.875 bounding box, has sticky properties: |
* Added Honey blocks - 0.875×0.9375×0.875 bounding box, has sticky properties: |
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** If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand. Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42). These effects also apply to blocks up to 0.5b above it (including slab). |
** If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand. <br> Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42). <br> These effects also apply to blocks up to 0.5b above it (including slab). |
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** If the player is near its walls, they will experience a sort of slow falling effect. |
** If the player is near its walls, they will experience a sort of slow falling effect. |
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**Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block. |
**Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block. |
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**Slowdown applies to blocks up to 0.5b above it (including slab). |
**Slowdown applies to blocks up to 0.5b above it (including slab). |
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**If the player manages to get inside a soulsand block, they will find that it has "intermediate floors" that they can stand on. These floors are at heights 0.125, 0.25, 0.375, 0.5, 0.625, and 0.75. The first four are affected by slipperiness. |
**If the player manages to get inside a soulsand block, they will find that it has "intermediate floors" that they can stand on. <br> These floors are at heights 0.125, 0.25, 0.375, 0.5, 0.625, and 0.75. The first four are affected by slipperiness. |
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|Other |
|Other |
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|Other |
|Other |
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* Added |
* Added Soul Speed enchantment. ([https://bugs.mojang.com/browse/MC-174469 does not work when jumping in 1.16.0 and 1.16.1], also [https://bugs.mojang.com/browse/MC-174574 with slabs]). |
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Revision as of 11:31, 26 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.9 (Combat Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.10 (Frostburn Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.11 (Exploration Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
1.12 (World of Color Update)
Category | Changes |
---|---|
Movement | |
Blocks |
|
Other |
1.13 (Update Aquatic)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.14 (Village & Pillage)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.15 (Buzzy Bees)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.16 (Nether Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|