Version Differences: Difference between revisions
Content added Content deleted
(Completed 1.15) |
(Completed 1.16) |
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* Water physics were changed quite a lot: |
* Water physics were changed quite a lot: |
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** When simply walking, the player doesn't drop down as fast. |
** When simply walking in water, the player doesn't drop down as fast. |
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** Sneaking makes the player dive downward. |
** Sneaking makes the player dive downward. |
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** Sprinting in water now puts the player in a swimming state, which makes them swim faster, and sets their height at 0.6. |
** Sprinting in water now puts the player in a swimming state, which makes them swim faster, and sets their height at 0.6. |
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** The speed and "area of effect" of flowing water now depends on its level. The player can jump out of water if it's low enough. |
** The speed and "area of effect" of flowing water now depends on its level. The player can jump out of water if it's low enough. |
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|Blocks |
|Blocks |
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**The base is now 0.875×0.875 (instead of 1×1) |
**The base is now 0.875×0.875 (instead of 1×1) |
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* A single Snow Layer is no longer tangible (before, it had a 1×0×1 bounding box). |
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|Other |
|Other |
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* Added Debug stick - used for modifying a block's state. |
* Added Debug stick - used for modifying a block's state. |
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* New Debug shortcut: F3+C copies the player's current coordinates. |
* New Debug shortcut: F3+C copies the player's current coordinates. |
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* The Debug screen now shows info |
* The Debug screen now shows info and coordinates of the targeted block and liquid. |
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** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before) |
** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before) |
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** Otherwise, the collision order is Y→Z→X. |
** Otherwise, the collision order is Y→Z→X. |
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** In that sense, all neos "feel like X-facing", but the comparison is not |
** In that sense, all neos "feel like X-facing", but the comparison is not accurate, particularly for diagonal movement. |
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*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump. |
*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump. |
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**In general, it does not make more jumps possible, but they now feel easier to perform. |
**In general, it does not make more jumps possible, but they now feel easier to perform. |
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**The player can sprint while sneaking. |
**The player can sprint while sneaking. |
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**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges. |
**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges. |
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*Lava's area of effect is now almost one full block (minus 0.001b on every side) |
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*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
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**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
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**Under ceilings lower than 1.5b, the player enters a swimming state. |
**Under ceilings lower than 1.5b, the player enters a swimming state. |
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<br> |
<br> |
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*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain artificial jump height. |
*Bugfix?: [[Blip|Blips]] have been "patched": the player can no longer abuse stepping mechanics to gain artificial jump height. |
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**The player can still clip onto the side of blocks when landing against a wall. |
**The player can still clip onto the side of blocks when landing against a wall. |
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**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
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* Added Bamboo: |
* Added Bamboo: |
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** Bounding box is 0.1875×1×0.1875, even for |
** Bounding box is 0.1875×1×0.1875, even for small bamboos which appear 2 pixels wide. |
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** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid. |
** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid. |
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* Bug: In 1.14 |
* Bug: In 1.14+, [https://bugs.mojang.com/browse/MC-148869 the player can clip through the ground when exiting a boat]. |
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* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
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*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors... |
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**This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b). |
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**The same phenomenon happens when standing on a boat. |
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**The player does not appear to be sneaking while in this state. |
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*Bug: [https://youtu.be/p5C5MHKaxAk Blips cancel fall damage]. |
*Bug: [https://youtu.be/p5C5MHKaxAk Blips cancel fall damage]. |
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*Bug: [https://www.youtube.com/watch?v=mP0S45pySEk The player can enter the swimming state under a waterlogged ceiling], by sneaking at the right time. |
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|Movement |
|Movement |
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* Lava physics improved: |
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* TODO |
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** Flowing lava now pushes the player. |
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** The "area of effect" depends on the lava's level. The player can jump out lava if it's low enough. |
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** Bugfix: [https://bugs.mojang.com/browse/MC-2591 Moving near lava (without physically touching it) no longer deals damage]. |
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* Bugfix: The player can once again sneak normally on boats. |
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* Bugfix: As of 1.16.1, [https://bugs.mojang.com/browse/MC-135831 exiting water at Y=256 no longer makes the player jump higher.] |
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* Bugfix: As of 1.16.2, [https://bugs.mojang.com/browse/MC-2404 the player can no longer fall when stepping down a block while sneaking]. Also [https://bugs.mojang.com/browse/MC-160723 when sneaking near a small gap]. |
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|Blocks |
|Blocks |
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* Added Chains - 0.1875×1×0.1875 bounding box (same as Bamboo, but centered). |
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* TODO |
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** In 1.16.2+, Chains can be placed in all orientations |
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* Added Twisting Vines and Weeping Vines - same properties as [[Ladders and Vines|Vines]]. (one grows upward, the other downward) |
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* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks] |
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* Bugfix: [https://bugs.mojang.com/browse/MC-172517 Walls now connect to soulsand correctly]. |
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|Other |
|Other |
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* Added "Soul Speed" enchantment. ([https://bugs.mojang.com/browse/MC-174469 does not work when jumping in 1.16.0 and 1.16.1], also [https://bugs.mojang.com/browse/MC-174574 with slabs]). |
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* TODO |
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* Bugfix: [https://bugs.mojang.com/browse/MC-171969 Blips no longer cancel fall damage]. |
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== 1.17 (Caves & Cliffs) - Upcoming == |
== 1.17 (Caves & Cliffs) - Upcoming == |
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Revision as of 10:49, 26 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour.
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
|
Blocks |
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Other |
|