Version Differences: Difference between revisions
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(Completed 1.15) |
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**In general, it does not make more jumps possible, but they now feel easier to perform. |
**In general, it does not make more jumps possible, but they now feel easier to perform. |
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**In particular, vines can be climbed without a supporting block. |
**In particular, vines can be climbed without a supporting block. |
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*Sneaking changed: |
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*Sneaking lowers the player's height even more (from 1.65m to 1.5m) |
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** |
**Sneaking lowers the player's height even more (from 1.65m to 1.5m, allowing them to fit under 1.5b ceilings). |
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**The player can sprint while sneaking. |
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**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges. |
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*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
*The player can be forced under a ceiling (by using a piston or trapdoor, for example) |
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**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
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|Other |
|Other |
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* Added separate "Mouse Controls" tab in Controls, |
* Added separate "Mouse Controls" tab in Controls, which include the "Raw Input" option. |
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* Bug: In 1.14.1, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
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|Movement |
|Movement |
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*[[Slipperiness]] changed: only blocks |
*[[Slipperiness]] changed: only blocks 0.5b tall and below are affected by slippery blocks. |
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*Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold") |
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*Bug: [https://youtu.be/p5C5MHKaxAk Blips cancel fall damage]. |
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** |
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|Blocks |
|Blocks |
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* Added Honey blocks - 0.875×0.9375×0.875 bounding box, has sticky properties: |
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* Honey blocks added: |
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** If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand. Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42). These effects also apply to blocks up to 0.5b above it (including slab). |
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*Soulsand movement changed |
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** If the player is near its walls, they will experience a sort of slow falling effect. |
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**Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block. |
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**Slowdown applies to blocks up to 0.5b above it (including slab). |
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**If the player manages to get inside a soulsand block, they will find that it has "intermediate floors" that they can stand on. These floors are at heights 0.125, 0.25, 0.375, 0.5, 0.625, and 0.75. The first four are affected by slipperiness. |
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|Other |
|Other |
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* Elytras can be activated immediately after jumping. |
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* TODO |
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* New gamerules: "fallDamage" and "fireDamage", which can be set to false. |
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* 1.15.2: status effects are now stored when overwritten. |
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* Bugfix: jumping on a boat no longer causes fall damage. |
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Revision as of 18:21, 25 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour.
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
|
Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
---|---|
Movement | |
Blocks |
|
Other |
1.13 (Update Aquatic)
Category | Changes |
---|---|
Movement |
|
Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
---|---|
Movement |
|
Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
---|---|
Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
---|---|
Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
---|---|
Movement |
|
Blocks |
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Other |
|