Version Differences: Difference between revisions

From Minecraft Parkour Wiki
Content added Content deleted
(Completed 1.13 (needs formatting))
(Completed 1.14)
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*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003).
*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003).
** This is the reason why jump height is different, as well as [[Tapping|taps]].
** This is the reason why jump height is different, as well as [[Tapping|taps]].
* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m).
* Sneaking now lowers the player's height (from 1.8m to 1.65m).
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|Blocks
|Blocks
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* End rods added (0.25×1×0.25 bounding box, can be placed in all directions).
* Added End rods - 0.25×1×0.25 bounding box, can be placed in all directions.
* Chorus plants added:
* Added Chorus plants:
** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame).
** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame).
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
** Chorus flowers have a simple 1×1×1 bounding box.
** Chorus flowers have a simple 1×1×1 bounding box.
* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
* Added Shulkers (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
* Grasspath added: 1×0.9375×1 bounding box
* Added Grasspath: 1×0.9375×1 bounding box
<br>
<br>
* Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
* Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
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|Other
|Other
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* Elytras added.
* Added Elytras.
* Levitation effect added.
* Added Levitation effect.
* Entities now push the player when colliding.
* Entities now push the player when colliding.
* Falling on a hay bale absorbs most of the fall damage.
* Falling on a hay bale absorbs most of the fall damage.
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|Blocks
|Blocks
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* Shulker Box added - 1×1×1 bounding box, can extend by 0.5b when opened with right click.
* Added Shulker Box - 1×1×1 bounding box, can extend by 0.5b when opened with right click.
** The extension increases and decreases by increments of 0.05b every tick.
** The extension increases and decreases by increments of 0.05b every tick.
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
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|Blocks
|Blocks
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* Blue Ice added, with a slipperiness of 0.989 (compared to 0.98 for regular Ice).
* Added Blue Ice, with a slipperiness of 0.989 (compared to 0.98 for regular Ice).
* Added bubble columns:
* Added bubble columns:
** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up.
** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up.
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|Other
|Other
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* Tridents added.
* Added Tridents.
* Slow Falling effect added - makes the player fall a lot slower.
* Added Slow Falling effect - makes the player fall a lot slower.
* Dolphin's grace effect added - increases the player's swimming speed.
* Added Dolphin's grace effect - increases the player's swimming speed.
* Debug stick added - used for modifying a block's state.
* Added Debug stick - used for modifying a block's state.
* New Debug shortcut: F3+C copies the player's current coordinates.
* New Debug shortcut: F3+C copies the player's current coordinates.
* The Debug screen now shows info about the targeted fluid, on top of the targeted block.
* The Debug screen now shows info about the targeted fluid, on top of the targeted block.
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* X/Z collisions changed, the first direction processed now depends on the player's velocity.
* X/Z collisions changed, the first direction processed now depends on the player's velocity.
** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before)
*[[Ladders and Vines|Ladders and vines]] can now be climbed by pressing jump.
** Otherwise, the collision order is Y→Z→X.
*Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
** In that sense, all neos "feel like X-facing", but the comparison is not really accurate.
**You can now fit under 1.5b ceilings
*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump.
*Forcing the player under ceilings lower than 1.5b activates the swimming state.
**In general, it does not make more jumps possible, but they now feel easier to perform.
**This can be done by using a piston or trapdoor. <br />
**In particular, vines can be climbed without a supporting block.
*Sneaking lowers the player's height even more (from 1.65m to 1.5m)
**The player can now fit under 1.5b ceilings.
*The player can be forced under a ceiling (by using a piston or trapdoor, for example)
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state.
**Under ceilings lower than 1.5b, the player enters a swimming state.
<br>
<br>
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height.
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain artificial jump height.
**You can still clip onto the side of blocks when falling down.
**The player can still clip onto the side of blocks when landing against a wall.
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block.
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block.
<br>
<br>
*Bug: you can conserve X speed when moving into a corner.
*Bug: The player can conserve X speed when colliding with a wall.
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|Blocks
|Blocks
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* Added Bamboo:
* Movement on soulsand has been slightly tweaked.
** Bounding box is 0.1875×1×0.1875, even for sprouts which appear 2 pixels wide.
*...
** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid.

* Added Bells - 4 variants:
** Floor: simple 0.5×1×1 bounding box.
** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125.
* Added Campfires
** Bounding box is 1×0.4375×1.
** Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks).
* Added Composter - same bounding box as the old cauldron, except the inner floor is 0.125b high.
* Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor.
** Can be placed against a wall or ceiling, in which case the bounding box is rotated accordingly.
* Added Lanterns - Centered bounding box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top.
** If hung to a ceiling, the bounding box is shifted 1 pixel upward (0.0625b).
* Added Lecterns - Centered bounding box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top.
* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]].
** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall).
** Scaffoldings have no tangible walls or ceilings.
** Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward.

* Added Stonecutter - 1×0.5625×1 bounding box.
* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage).
* Added Wither Rose - no bounding box, but inflicts the Wither effect to the player when standing next to it.


* Beds have a more accurate bounding box.
** The legs now have individual bounding boxes.
* Cauldrons have an even more accurate bounding box.
** The legs now have individual bounding boxes.
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|Other
|Other
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* Added separate "Mouse Controls" tab in Controls,
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*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks.
*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks.
**[[Soulsand]] is no longer affected by ice and slime slipperiness.
*[[Soulsand]] movement is changed
**No longer affected by slipperiness, as explained above.
**
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|Blocks
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* Honey blocks added:
* Honey blocks added:
*Soulsand movement changed
*...
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|Other
|Other

Revision as of 15:49, 25 December 2020

This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.

For the full changelogs, see this article (Minecraft Wiki).

Changes are grouped into 3 categories:

  • Movement: Changes or additions to movement mechanics.
  • Blocks: New blocks, or changes in current blocks' properties.
  • Other: Changes that should be mentioned, but that do not affect standard parkour.


1.9 (Combat Update)

Category Changes
Movement
  • Jump height increased (from 1.249 to 1.252).
  • Momentum threshold has been lowered (from 0.005 to 0.003).
    • This is the reason why jump height is different, as well as taps.
  • Sneaking now lowers the player's height (from 1.8m to 1.65m).
Blocks
  • Added End rods - 0.25×1×0.25 bounding box, can be placed in all directions.
  • Added Chorus plants:
    • Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame).
    • Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
    • Chorus flowers have a simple 1×1×1 bounding box.
  • Added Shulkers (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
  • Added Grasspath: 1×0.9375×1 bounding box


  • Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
  • The bounding box of pane blocks have changed:
    • The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
    • The internal segments are 1 pixel longer.
  • Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
  • Boats (technically entities) are now 0.5625b tall (instead of 0.6b).


  • Bugfix: Piston heads now match their model:
    • The arms now have the correct width (0.25b).
    • The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
    • The west-facing extension is no longer bugged.
  • Bugfix: Chests and Anvils now have a fixed bounding box.


Other
  • Added Elytras.
  • Added Levitation effect.
  • Entities now push the player when colliding.
  • Falling on a hay bale absorbs most of the fall damage.


1.10 (Frostburn Update)

Category Changes
Movement
  • Added "Auto-jump" option in the Controls tab. When toggled on, it automatically makes the player jump.
    • Auto-jump does not activate while sneaking.
    • Auto-jump activates
    • Notable uses include: 100% strat for hh 1+1 jumps, easy way for grinding on stairs aka "slab-boosting".
Blocks
  • Added Magma block, which damages the player when they are standing on it, unless they are sneaking.
  • 1.10.1: Farmland is now 0.9375b tall (15px), instead of 1b.
Other
  • New Debug shortcut: F3+G shows chunk borders.


1.11 (Exploration Update)

Category Changes
Movement
  • Sneaking now prevents falling more than 0.6b (previously 1b)
Blocks
  • Added Shulker Box - 1×1×1 bounding box, can extend by 0.5b when opened with right click.
    • The extension increases and decreases by increments of 0.05b every tick.
    • The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
    • Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b.
      At the end of the opening animation, the extension's length is brought back to 0.5b.



Other


1.12 (World of Color Update)

Category Changes
Movement
Blocks
  • Beds now have bouncing properties:
    • Only converts 66% of the player's downward speed, unlike slime blocks which are 100%.
    • Fall damage is reduced, but not completely negated unlike slime blocks.
  • Walls, Fences, and Panes/Bars now connect to the backside of stair blocks.


Other


1.13 (Update Aquatic)

Category Changes
Movement
  • Water physics were changed quite a lot:
    • When simply walking, the player doesn't drop down as fast.
    • Sneaking makes the player dive downward.
    • Sprinting in water now puts the player in a swimming state, which makes them swim faster, and sets their height at 0.6.
    • The speed and "area of effect" of flowing water now depends on its level. The player can jump out of water if it's low enough.
Blocks
  • Added Blue Ice, with a slipperiness of 0.989 (compared to 0.98 for regular Ice).
  • Added bubble columns:
    • Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up.
    • A Magma block sets all consecutive water source blocks above it to whirlpool bubble columns, which drag the player down.
  • Added Conduits, which have a centered 0.375×0.375×0.375 bounding box.
  • Added Sea Pickles, which have 4 variants (depending on the number placed):
    • Tier 1: 0.25×0.375×25
    • Tier 2: 0.625×0.375×625
    • Tier 3: 0.75×0.375×0.75
    • Tier 4: 0.75×0.4375×0.75
  • Added Turtle Eggs, which have 4 variants (depending on the number placed):
    • Tier 1 has an uncentered bounding box of 0.5625×0.4375×0.5625
    • Tiers 2,3, and 4 have a centered bounding box of 0.875×0.4375×0.875
  • Some blocks can now be waterlogged.


  • Anvils have a new model and bounding box:
    • The base is 0.75×0.75, and its floor is 0.25b high.
    • The top is 1×0.625, and its ceiling is 0.375b low.
  • Wall blocks have a more accurate bounding box.
    • The sides now match those of their visual model.
    • The height remains at 1.5b.
  • filled End Portal Frames have a more accurate bounding box.
    • The eye now has a width of 0.5×0.5 (instead of 0.375×0.375)
  • Cauldrons have a more accurate bounding box.
    • The inner floor is now 0.25b high (instead of 0.3125)
  • Hoppers have a more accurate bounding box.
    • The inner floor is now 0.6875b high (instead of 0.625)
    • The underside of the hopper is now accurately represented;
  • Brewing Stand have a more accurate bounding box.
    • The base is now 0.875×0.875 (instead of 1×1)


  • Bug: exiting water at Y=256 sets the player in a state where they can jump higher.
Other
  • Added Tridents.
  • Added Slow Falling effect - makes the player fall a lot slower.
  • Added Dolphin's grace effect - increases the player's swimming speed.
  • Added Debug stick - used for modifying a block's state.
  • New Debug shortcut: F3+C copies the player's current coordinates.
  • The Debug screen now shows info about the targeted fluid, on top of the targeted block.


1.14 (Village & Pillage)

Category Changes
Movement
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
    • If , the collision order is Y→X→Z (same as before)
    • Otherwise, the collision order is Y→Z→X.
    • In that sense, all neos "feel like X-facing", but the comparison is not really accurate.
  • Ladders and vines can now be climbed by simply pressing jump.
    • In general, it does not make more jumps possible, but they now feel easier to perform.
    • In particular, vines can be climbed without a supporting block.
  • Sneaking lowers the player's height even more (from 1.65m to 1.5m)
    • The player can now fit under 1.5b ceilings.
  • The player can be forced under a ceiling (by using a piston or trapdoor, for example)
    • Under ceilings between 1.8b and 1.5b, the player enters a sneaking state.
    • Under ceilings lower than 1.5b, the player enters a swimming state.


  • Bugfix?: Blips have been patched: the player can no longer abuse stepping mechanics to gain artificial jump height.
    • The player can still clip onto the side of blocks when landing against a wall.
    • A new glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.


  • Bug: The player can conserve X speed when colliding with a wall.
Blocks
  • Added Bamboo:
    • Bounding box is 0.1875×1×0.1875, even for sprouts which appear 2 pixels wide.
    • Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid.
  • Added Bells - 4 variants:
    • Floor: simple 0.5×1×1 bounding box.
    • Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125.
  • Added Campfires
    • Bounding box is 1×0.4375×1.
    • Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks).
  • Added Composter - same bounding box as the old cauldron, except the inner floor is 0.125b high.
  • Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor.
    • Can be placed against a wall or ceiling, in which case the bounding box is rotated accordingly.
  • Added Lanterns - Centered bounding box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top.
    • If hung to a ceiling, the bounding box is shifted 1 pixel upward (0.0625b).
  • Added Lecterns - Centered bounding box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top.
  • Added Scaffolding - a semi-tangible block that has similar climbing properties as ladders.
    • Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall).
    • Scaffoldings have no tangible walls or ceilings.
    • Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward.
  • Added Stonecutter - 1×0.5625×1 bounding box.
  • Added Sweet Berry Bushes - similar to cobwebs though less restrictive, but deal damage if the player is moving (past the sapling stage).
  • Added Wither Rose - no bounding box, but inflicts the Wither effect to the player when standing next to it.


  • Beds have a more accurate bounding box.
    • The legs now have individual bounding boxes.
  • Cauldrons have an even more accurate bounding box.
    • The legs now have individual bounding boxes.
Other
  • Added separate "Mouse Controls" tab in Controls,


1.15 (Buzzy Bees)

Category Changes
Movement
  • Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
  • Soulsand movement is changed
    • No longer affected by slipperiness, as explained above.
Blocks
  • Honey blocks added:
  • Soulsand movement changed
Other
  • TODO


1.16 (Nether Update)

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO

1.17 (Caves & Cliffs) - Upcoming

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO