Version Differences: Difference between revisions
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(Completed 1.13 (needs formatting)) |
(Completed 1.14) |
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*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
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** This is the reason why jump height is different, as well as [[Tapping|taps]]. |
** This is the reason why jump height is different, as well as [[Tapping|taps]]. |
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* Sneaking now lowers the player's |
* Sneaking now lowers the player's height (from 1.8m to 1.65m). |
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|Blocks |
|Blocks |
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* End rods |
* Added End rods - 0.25×1×0.25 bounding box, can be placed in all directions. |
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* Chorus plants |
* Added Chorus plants: |
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** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame). |
** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame). |
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** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
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** Chorus flowers have a simple 1×1×1 bounding box. |
** Chorus flowers have a simple 1×1×1 bounding box. |
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* Added Shulkers (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
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* Added Grasspath: 1×0.9375×1 bounding box |
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<br> |
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* Ladders are now 1 pixel wider (from 0.125b to 0.1875b) |
* Ladders are now 1 pixel wider (from 0.125b to 0.1875b) |
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|Other |
|Other |
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* Added Elytras. |
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* Levitation effect |
* Added Levitation effect. |
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* Entities now push the player when colliding. |
* Entities now push the player when colliding. |
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* Falling on a hay bale absorbs most of the fall damage. |
* Falling on a hay bale absorbs most of the fall damage. |
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|Blocks |
|Blocks |
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* Shulker Box |
* Added Shulker Box - 1×1×1 bounding box, can extend by 0.5b when opened with right click. |
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** The extension increases and decreases by increments of 0.05b every tick. |
** The extension increases and decreases by increments of 0.05b every tick. |
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** The shulker box can only be opened if it doesn't end up intersecting with another bounding box. |
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box. |
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|Blocks |
|Blocks |
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* Blue Ice |
* Added Blue Ice, with a slipperiness of 0.989 (compared to 0.98 for regular Ice). |
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* Added bubble columns: |
* Added bubble columns: |
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** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up. |
** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up. |
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|Other |
|Other |
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* |
* Added Tridents. |
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* Slow Falling effect |
* Added Slow Falling effect - makes the player fall a lot slower. |
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* Dolphin's grace effect |
* Added Dolphin's grace effect - increases the player's swimming speed. |
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* Debug stick |
* Added Debug stick - used for modifying a block's state. |
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* New Debug shortcut: F3+C copies the player's current coordinates. |
* New Debug shortcut: F3+C copies the player's current coordinates. |
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* The Debug screen now shows info about the targeted fluid, on top of the targeted block. |
* The Debug screen now shows info about the targeted fluid, on top of the targeted block. |
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* X/Z collisions changed, the first direction processed now depends on the player's velocity. |
* X/Z collisions changed, the first direction processed now depends on the player's velocity. |
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** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before) |
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** Otherwise, the collision order is Y→Z→X. |
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** In that sense, all neos "feel like X-facing", but the comparison is not really accurate. |
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**In general, it does not make more jumps possible, but they now feel easier to perform. |
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**In particular, vines can be climbed without a supporting block. |
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**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state. |
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<br> |
<br> |
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*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height. |
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain artificial jump height. |
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** |
**The player can still clip onto the side of blocks when landing against a wall. |
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**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
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<br> |
<br> |
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*Bug: |
*Bug: The player can conserve X speed when colliding with a wall. |
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|Blocks |
|Blocks |
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* Added Bamboo: |
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* Movement on soulsand has been slightly tweaked. |
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** Bounding box is 0.1875×1×0.1875, even for sprouts which appear 2 pixels wide. |
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*... |
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** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid. |
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* Added Bells - 4 variants: |
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** Floor: simple 0.5×1×1 bounding box. |
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** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125. |
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* Added Campfires |
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** Bounding box is 1×0.4375×1. |
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** Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks). |
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* Added Composter - same bounding box as the old cauldron, except the inner floor is 0.125b high. |
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* Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor. |
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** Can be placed against a wall or ceiling, in which case the bounding box is rotated accordingly. |
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* Added Lanterns - Centered bounding box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top. |
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** If hung to a ceiling, the bounding box is shifted 1 pixel upward (0.0625b). |
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* Added Lecterns - Centered bounding box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top. |
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* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]]. |
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** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
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** Scaffoldings have no tangible walls or ceilings. |
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** Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward. |
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* Added Stonecutter - 1×0.5625×1 bounding box. |
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* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
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* Added Wither Rose - no bounding box, but inflicts the Wither effect to the player when standing next to it. |
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* Beds have a more accurate bounding box. |
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** The legs now have individual bounding boxes. |
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* Cauldrons have an even more accurate bounding box. |
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** The legs now have individual bounding boxes. |
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|Other |
|Other |
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* Added separate "Mouse Controls" tab in Controls, |
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*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks. |
*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks. |
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*[[Soulsand]] movement is changed |
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**No longer affected by slipperiness, as explained above. |
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** |
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|Blocks |
|Blocks |
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* Honey blocks added: |
* Honey blocks added: |
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*Soulsand movement changed |
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*... |
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|Other |
|Other |
Revision as of 15:49, 25 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour.
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
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Blocks |
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Other |
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