Version Differences: Difference between revisions

From Minecraft Parkour Wiki
Content added Content deleted
(completed 1.10, added grasspath to 1.9)
(1.11 and 1.12 mostly completed, went back to add a couple bugs to 1.9)
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This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).


Changes are classified in 3 categories:
Changes are grouped into 3 categories:


* '''Movement''': Changes or additions to movement mechanics.
* '''Movement''': Changes or additions to movement mechanics.
* '''Blocks''': New blocks, or changes in current blocks' properties.
* '''Blocks''': New blocks, or changes in current blocks' properties.
* '''Other''': Less important changes or additions.
* '''Other''': Changes that should be mentioned, but don't really impact standard parkour.


<br />
<br />
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** The internal segments are 1 pixel longer.
** The internal segments are 1 pixel longer.
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
* Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
* Piston heads now match their model:
* Bugfix: Piston heads now match their model:
** The arms now have the correct width (0.25b).
** The arms now have the correct width (0.25b).
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
** The west-facing extension is no longer bugged.
** The west-facing extension is no longer bugged.

* Chests and Anvils now have a fixed bounding box.
* Bugfix: Chests and Anvils now have a fixed bounding box.
** [[Bounding Box Manipulation]] is no longer possible.
**[[Bounding Box Manipulation]] is no longer possible.
* Boats (technically entities) are now 0.5625b tall (instead of 0.6b).

* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same bounding box as medium Cocoa]. Fixed in 1.11.
* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks].
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|Other
|Other
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* Elytras added.
* Elytras added.
* Levitation effect added.
* Levitation effect added.
* Entities now push the player when colliding.
* Falling on a hay bale absorbs most of the fall damage.
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|Movement
|Movement
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* Sneaking now prevents falling more than 0.6b (previously 1b)
* TODO
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|Blocks
|Blocks
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* Shulker Box added - 1×1×1 bounding box, can extend by 0.5b when opened with right click.
* TODO
** The extension increases and decreases by increments of 0.05b every tick.
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. At the end of the opening animation, the extension's length is brought back to 0.5b.
* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct bounding box.]
* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2.
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|Other
|Other
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* TODO
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|Movement
|Movement
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* TODO
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|Blocks
|Blocks
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* Beds now have bouncing properties:
* TODO
** Only converts 66% of the player's downward speed, unlike slime blocks which are 100%.
** Fall damage is reduced, but not completely negated unlike slime blocks.
* Walls, Fences, and Panes/Bars now connect to the backside of stair blocks.
* Bugfix: Walls and Fences [https://bugs.mojang.com/browse/MC-9565 no longer connect to perpendicular Fence Gates].
* Bugfix: Panes and Bars [https://bugs.mojang.com/browse/MC-94016 no longer connect to Barrier blocks].
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|Other
|Other
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* TODO
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*Forcing the player under ceilings lower than 1.5b activates the swimming state.
*Forcing the player under ceilings lower than 1.5b activates the swimming state.
**This can be done by using a piston or trapdoor. <br />
**This can be done by using a piston or trapdoor. <br />
*[[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height.
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height.
**You can still clip onto the side of blocks when falling down.
**You can still clip onto the side of blocks when falling down.
**A new related glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block.
*New glitch introduced: you can conserve X speed when moving into a corner.
*Bug: you can conserve X speed when moving into a corner.
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|Blocks
|Blocks

Revision as of 16:48, 24 December 2020

This article lists all parkour-related changes in newer versions of Minecraft (1.9+).

Changes are grouped into 3 categories:

  • Movement: Changes or additions to movement mechanics.
  • Blocks: New blocks, or changes in current blocks' properties.
  • Other: Changes that should be mentioned, but don't really impact standard parkour.


1.9

Category Changes
Movement
  • Jump height increased (from 1.249 to 1.252).
  • Momentum threshold has been lowered (from 0.005 to 0.003).
    • This is the reason why jump height is different, as well as taps.
  • Sneaking now lowers the player's bounding box (from 1.8m to 1.65m).
Blocks
  • End rods added (0.25×1×0.25 bounding box, can be placed in all directions).
  • Chorus plants added:
    • Default: centered 0.625×0.625×0.625 bounding box.
    • Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
    • Chorus flowers have a simple 1×1×1 bounding box.
  • Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b.
  • Grasspath added: 1×0.9375×1 bounding box
  • Ladders are 1 pixel wider (from 0.125b to 0.1875b)
  • The bounding box of pane blocks have changed:
    • The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
    • The internal segments are 1 pixel longer.
  • Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
  • Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
  • Bugfix: Piston heads now match their model:
    • The arms now have the correct width (0.25b).
    • The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
    • The west-facing extension is no longer bugged.
Other
  • Elytras added.
  • Levitation effect added.
  • Entities now push the player when colliding.
  • Falling on a hay bale absorbs most of the fall damage.


1.10

Category Changes
Movement
  • Added "Auto-jump" option in the Controls tab. When toggled on, it automatically makes the player jump.
    • Auto-jump does not activate while sneaking.
    • Auto-jump activates
    • Notable uses include: 100% hh 1+1 jumps, grinding aka "slab-boosting" on stairs.
Blocks
  • Added Magma block, which damages the player when they are standing on it, unless they are sneaking.
  • 1.10.1: Farmland is now 0.9375b tall (15px), instead of 1b.
Other
  • New Debug shortcut: F3+G shows chunk borders.


1.11

Category Changes
Movement
  • Sneaking now prevents falling more than 0.6b (previously 1b)
Blocks
  • Shulker Box added - 1×1×1 bounding box, can extend by 0.5b when opened with right click.
    • The extension increases and decreases by increments of 0.05b every tick.
    • The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
    • Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. At the end of the opening animation, the extension's length is brought back to 0.5b.
  • Bugfix: Large cocoa now has the correct bounding box.
  • Bug: In 1.11.1 only, walls are only 1b high (0.875b in some cases). Fixed in 1.11.2.
Other


1.12

Category Changes
Movement
Blocks
Other


1.13

Category Changes
Movement
  • Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
Blocks
  • Some blocks can now be waterlogged, allowing for more jump possibilities.
  • Wall blocks now have a more accurate bounding box.
Other
  • TODO


1.14

Category Changes
Movement
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
  • Ladders and vines can now be climbed by pressing jump.
  • Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
    • You can now fit under 1.5b ceilings
  • Forcing the player under ceilings lower than 1.5b activates the swimming state.
    • This can be done by using a piston or trapdoor.
  • Bugfix?: Blips have been patched: the player can no longer abuse stepping mechanics to gain jump height.
    • You can still clip onto the side of blocks when falling down.
    • A new glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
  • Bug: you can conserve X speed when moving into a corner.
Blocks
  • Movement on soulsand has been slightly tweaked.
  • ...
Other


1.15

Category Changes
Movement
  • Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
    • Soulsand is no longer affected by ice and slime slipperiness.
Blocks
  • Honey blocks added:
  • ...
Other
  • TODO


1.16

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO