Version Differences: Difference between revisions
Content added Content deleted
(completed 1.10, added grasspath to 1.9) |
(1.11 and 1.12 mostly completed, went back to add a couple bugs to 1.9) |
||
Line 1: | Line 1: | ||
This article lists all parkour-related changes in newer versions of Minecraft (1.9+). |
This article lists all parkour-related changes in newer versions of Minecraft (1.9+). |
||
Changes are |
Changes are grouped into 3 categories: |
||
* '''Movement''': Changes or additions to movement mechanics. |
* '''Movement''': Changes or additions to movement mechanics. |
||
* '''Blocks''': New blocks, or changes in current blocks' properties. |
* '''Blocks''': New blocks, or changes in current blocks' properties. |
||
* '''Other''': |
* '''Other''': Changes that should be mentioned, but don't really impact standard parkour. |
||
<br /> |
<br /> |
||
Line 36: | Line 36: | ||
** The internal segments are 1 pixel longer. |
** The internal segments are 1 pixel longer. |
||
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
||
⚫ | |||
* Piston heads now match their model: |
* Bugfix: Piston heads now match their model: |
||
** The arms now have the correct width (0.25b). |
** The arms now have the correct width (0.25b). |
||
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
||
** The west-facing extension is no longer bugged. |
** The west-facing extension is no longer bugged. |
||
* Chests and Anvils now have a fixed bounding box. |
* Bugfix: Chests and Anvils now have a fixed bounding box. |
||
** |
**[[Bounding Box Manipulation]] is no longer possible. |
||
⚫ | |||
* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same bounding box as medium Cocoa]. Fixed in 1.11. |
|||
* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. |
|||
|- |
|- |
||
|Other |
|Other |
||
Line 48: | Line 52: | ||
* Elytras added. |
* Elytras added. |
||
* Levitation effect added. |
* Levitation effect added. |
||
* Entities now push the player when colliding. |
|||
* Falling on a hay bale absorbs most of the fall damage. |
|||
|}<br /> |
|}<br /> |
||
Line 79: | Line 85: | ||
|Movement |
|Movement |
||
| |
| |
||
* Sneaking now prevents falling more than 0.6b (previously 1b) |
|||
* TODO |
|||
|- |
|- |
||
|Blocks |
|Blocks |
||
| |
| |
||
* Shulker Box added - 1×1×1 bounding box, can extend by 0.5b when opened with right click. |
|||
* TODO |
|||
** The extension increases and decreases by increments of 0.05b every tick. |
|||
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box. |
|||
** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. At the end of the opening animation, the extension's length is brought back to 0.5b. |
|||
* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct bounding box.] |
|||
* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2. |
|||
|- |
|- |
||
|Other |
|Other |
||
| |
| |
||
* TODO |
|||
|} |
|} |
||
Line 98: | Line 108: | ||
|Movement |
|Movement |
||
| |
| |
||
* TODO |
|||
|- |
|- |
||
|Blocks |
|Blocks |
||
| |
| |
||
* Beds now have bouncing properties: |
|||
* TODO |
|||
** Only converts 66% of the player's downward speed, unlike slime blocks which are 100%. |
|||
** Fall damage is reduced, but not completely negated unlike slime blocks. |
|||
* Walls, Fences, and Panes/Bars now connect to the backside of stair blocks. |
|||
* Bugfix: Walls and Fences [https://bugs.mojang.com/browse/MC-9565 no longer connect to perpendicular Fence Gates]. |
|||
* Bugfix: Panes and Bars [https://bugs.mojang.com/browse/MC-94016 no longer connect to Barrier blocks]. |
|||
|- |
|- |
||
|Other |
|Other |
||
| |
| |
||
* TODO |
|||
|} |
|} |
||
Line 143: | Line 156: | ||
*Forcing the player under ceilings lower than 1.5b activates the swimming state. |
*Forcing the player under ceilings lower than 1.5b activates the swimming state. |
||
**This can be done by using a piston or trapdoor. <br /> |
**This can be done by using a piston or trapdoor. <br /> |
||
*[[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height. |
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height. |
||
**You can still clip onto the side of blocks when falling down. |
**You can still clip onto the side of blocks when falling down. |
||
**A new |
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
||
* |
*Bug: you can conserve X speed when moving into a corner. |
||
|- |
|- |
||
|Blocks |
|Blocks |
Revision as of 16:48, 24 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but don't really impact standard parkour.
1.9
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.10
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.11
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
1.12
Category | Changes |
---|---|
Movement | |
Blocks |
|
Other |
1.13
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.14
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
1.15
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.16
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|