Version Differences: Difference between revisions
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This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
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For the full changelogs, see [https://minecraft.gamepedia.com/Java_Edition_version_history here] (Minecraft Wiki). |
For the full changelogs, see [https://minecraft.gamepedia.com/Java_Edition_version_history here] (Minecraft Wiki). |
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Changes are grouped into 3 categories: |
Changes are grouped into 3 categories: |
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* '''Movement''': Changes or additions to movement mechanics. |
* '''Movement''': Changes or additions to movement mechanics. |
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* '''Blocks''': New blocks, or changes in current blocks' properties. |
* '''Blocks''': New blocks, or changes in current blocks' properties. |
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== 1.8 == |
== 1.8 == <!--T:5--> |
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{| class="wikitable" |
{| class="wikitable" |
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== 1.9 (Combat Update) == |
== 1.9 (Combat Update) == <!--T:7--> |
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{| class="wikitable" |
{| class="wikitable" |
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* Jump height increased (from 1.249 to 1.252). |
* Jump height increased (from 1.249 to 1.252). |
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*[[Special:MyLanguage/Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
*[[Special:MyLanguage/Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
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** This is the reason why jump height is different, as well as [[Special:MyLanguage/Tapping|taps]]. |
** This is the reason why jump height is different, as well as [[Special:MyLanguage/Tapping|taps]]. |
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== 1.10 (Frostburn Update) == |
== 1.10 (Frostburn Update) == <!--T:10--> |
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== 1.11 (Exploration Update) == |
== 1.11 (Exploration Update) == <!--T:12--> |
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== 1.12 (World of Color Update) == |
== 1.12 (World of Color Update) == <!--T:14--> |
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== 1.13 (Update Aquatic) == |
== 1.13 (Update Aquatic) == <!--T:16--> |
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* Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16) |
* Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16) |
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* Anvils have a new model and collision box: |
* Anvils have a new model and collision box: |
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** The base is 0.75×0.75, and its floor is 0.25b high. |
** The base is 0.75×0.75, and its floor is 0.25b high. |
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** The top is 1×0.625, and its ceiling is 0.375b low. |
** The top is 1×0.625, and its ceiling is 0.375b low. |
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*Wall blocks have a more accurate collision box. |
*Wall blocks have a more accurate collision box. |
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**The sides now match those of their visual model. |
**The sides now match those of their visual model. |
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**The base is now 0.875×0.875 (instead of 1×1) |
**The base is now 0.875×0.875 (instead of 1×1) |
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* A single Snow Layer is no longer tangible (before, it had a 1×0×1 collision box). |
* A single Snow Layer is no longer tangible (before, it had a 1×0×1 collision box). |
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== 1.14 (Village & Pillage) == |
== 1.14 (Village & Pillage) == <!--T:22--> |
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{| class="wikitable" |
{| class="wikitable" |
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** Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid. |
** Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid. |
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* Added Bells - 4 variants: |
* Added Bells - 4 variants: |
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** Floor: simple 0.5×1×1 collision box. |
** Floor: simple 0.5×1×1 collision box. |
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** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward. |
** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward. |
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* Added Stonecutter - 1×0.5625×1 collision box. |
* Added Stonecutter - 1×0.5625×1 collision box. |
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* Added Sweet Berry Bushes - similar to [[Special:MyLanguage/Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
* Added Sweet Berry Bushes - similar to [[Special:MyLanguage/Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
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* Beds have a more accurate collision box. |
* Beds have a more accurate collision box. |
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** The legs now have individual bounding boxes. |
** The legs now have individual bounding boxes. |
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* Bug: In 1.14+, [https://bugs.mojang.com/browse/MC-148869 the player can clip through the ground when exiting a boat]. |
* Bug: In 1.14+, [https://bugs.mojang.com/browse/MC-148869 the player can clip through the ground when exiting a boat]. |
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* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
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== 1.15 (Buzzy Bees) == |
== 1.15 (Buzzy Bees) == <!--T:28--> |
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{| class="wikitable" |
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*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors... |
*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors... |
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**This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b). |
**This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b). |
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*[[Special:MyLanguage/Soulsand|Soulsand]] movement is changed: |
*[[Special:MyLanguage/Soulsand|Soulsand]] movement is changed: |
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**No longer affected by slipperiness. |
**No longer affected by slipperiness. |
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*Bugfix: Jumping on a boat no longer causes fall damage. |
*Bugfix: Jumping on a boat no longer causes fall damage. |
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== 1.16 (Nether Update) == |
== 1.16 (Nether Update) == <!--T:33--> |
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{| class="wikitable" |
{| class="wikitable" |
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* Bugfix: The player can once again sneak normally on boats. |
* Bugfix: The player can once again sneak normally on boats. |
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* Bugfix: [https://bugs.mojang.com/browse/MC-171969 Blips no longer cancel fall damage]. |
* Bugfix: [https://bugs.mojang.com/browse/MC-171969 Blips no longer cancel fall damage]. |
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* Added Twisting Vines and Weeping Vines - same properties as [[Special:MyLanguage/Ladders and Vines|Vines]]. (one grows upward, the other downward) |
* Added Twisting Vines and Weeping Vines - same properties as [[Special:MyLanguage/Ladders and Vines|Vines]]. (one grows upward, the other downward) |
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* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks] |
* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks] |
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* Bugfix: [https://bugs.mojang.com/browse/MC-172517 Walls now connect to soulsand correctly]. |
* Bugfix: [https://bugs.mojang.com/browse/MC-172517 Walls now connect to soulsand correctly]. |
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* Bug: Panes / Bars connect to Walls. |
* Bug: Panes / Bars connect to Walls. |
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== 1.17 (Caves & Cliffs) == |
== 1.17 (Caves & Cliffs) == <!--T:38--> |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
Revision as of 04:30, 7 October 2021
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see here (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.8
Category | Changes |
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Movement | ... |
Blocks | ... |
Other | ... |
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs)
Category | Changes |
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Movement |
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Blocks |
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Other |
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