Version Differences: Difference between revisions
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This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes. |
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* '''Blocks''': New blocks, or changes in current blocks' properties. |
* '''Blocks''': New blocks, or changes in current blocks' properties. |
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* '''Other''': Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...) |
* '''Other''': Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...) |
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== 1.8 == |
== 1.8 == |
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{| class="wikitable" |
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!Category |
!Category |
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== 1.9 (Combat Update) == |
== 1.9 (Combat Update) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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* Jump height increased (from 1.249 to 1.252). |
* Jump height increased (from 1.249 to 1.252). |
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*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
*[[Special:MyLanguage/Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
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** This is the reason why jump height is different, as well as [[Tapping|taps]]. |
** This is the reason why jump height is different, as well as [[Special:MyLanguage/Tapping|taps]]. |
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* Sneaking now lowers the player's height (from 1.8m to 1.65m). |
* Sneaking now lowers the player's height (from 1.8m to 1.65m). |
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** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
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** The west-facing extension is no longer bugged. |
** The west-facing extension is no longer bugged. |
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* Bugfix: Chests and Anvils now have a fixed collision box. [[Anvil/Chest Manipulation|Manipulating them]] is no longer possible. |
* Bugfix: Chests and Anvils now have a fixed collision box. [[Special:MyLanguage/Anvil/Chest Manipulation|Manipulating them]] is no longer possible. |
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<br> |
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* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same collision box as medium Cocoa]. Fixed in 1.11. |
* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same collision box as medium Cocoa]. Fixed in 1.11. |
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* Entities now push the player when colliding. |
* Entities now push the player when colliding. |
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== 1.10 (Frostburn Update) == |
== 1.10 (Frostburn Update) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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** Auto-jump activates when moving into a wall of height > 0.5b (even though the player can step up to 0.6b) |
** Auto-jump activates when moving into a wall of height > 0.5b (even though the player can step up to 0.6b) |
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** Auto-jump does not activate for +1.25b jumps. The upper bound increases with jump boost. |
** Auto-jump does not activate for +1.25b jumps. The upper bound increases with jump boost. |
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** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Jump Cancel|grinding]] on stairs aka "slab-boosting". |
** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Special:MyLanguage/Jump Cancel|grinding]] on stairs aka "slab-boosting". |
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|Blocks |
|Blocks |
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* New Debug shortcut: F3+G shows chunk borders. |
* New Debug shortcut: F3+G shows chunk borders. |
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== 1.11 (Exploration Update) == |
== 1.11 (Exploration Update) == |
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!Category |
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== 1.12 (World of Color Update) == |
== 1.12 (World of Color Update) == |
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!Category |
!Category |
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== 1.13 (Update Aquatic) == |
== 1.13 (Update Aquatic) == |
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{| class="wikitable" |
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!Category |
!Category |
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* The Debug screen now shows info and coordinates of the targeted block and liquid. |
* The Debug screen now shows info and coordinates of the targeted block and liquid. |
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== 1.14 (Village & Pillage) == |
== 1.14 (Village & Pillage) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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** Otherwise, the collision order is Y→Z→X. |
** Otherwise, the collision order is Y→Z→X. |
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** In that sense, neos "feel like X-facing", but the comparison is not accurate, particularly for diagonal movement. |
** In that sense, neos "feel like X-facing", but the comparison is not accurate, particularly for diagonal movement. |
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*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump. |
*[[Special:MyLanguage/Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump. |
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**In general, it does not make more jumps possible, but they now feel easier to perform. |
**In general, it does not make more jumps possible, but they now feel easier to perform. |
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**In particular, vines can be climbed without a supporting block. |
**In particular, vines can be climbed without a supporting block. |
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**Under ceilings lower than 1.5b, the player enters a swimming state. |
**Under ceilings lower than 1.5b, the player enters a swimming state. |
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*Bugfix?: [[Blip|Blips]] have been "patched": the player can no longer abuse stepping mechanics to gain artificial jump height. |
*Bugfix?: [[Special:MyLanguage/Blip|Blips]] have been "patched": the player can no longer abuse stepping mechanics to gain artificial jump height. |
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**The player can still clip onto the side of blocks when landing against a wall. |
**The player can still clip onto the side of blocks when landing against a wall. |
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**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
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** If hung to a ceiling, the collision box is shifted 1 pixel upward (0.0625b). |
** If hung to a ceiling, the collision box is shifted 1 pixel upward (0.0625b). |
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* Added Lecterns - Centered collision box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top. |
* Added Lecterns - Centered collision box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top. |
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* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]]. |
* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Special:MyLanguage/Ladders and Vines|ladders]]. |
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** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall). |
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** Scaffoldings have no tangible walls or ceilings. |
** Scaffoldings have no tangible walls or ceilings. |
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* Added Stonecutter - 1×0.5625×1 collision box. |
* Added Stonecutter - 1×0.5625×1 collision box. |
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* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
* Added Sweet Berry Bushes - similar to [[Special:MyLanguage/Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage). |
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* Added Wither Rose - no collision box, but inflicts the Wither effect to the player when standing next to it. |
* Added Wither Rose - no collision box, but inflicts the Wither effect to the player when standing next to it. |
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* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15. |
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== 1.15 (Buzzy Bees) == |
== 1.15 (Buzzy Bees) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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|Movement |
|Movement |
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*[[Slipperiness]] changed: only blocks 0.5b tall and below are affected by slippery blocks. |
*[[Special:MyLanguage/Slipperiness|Slipperiness]] changed: only blocks 0.5b tall and below are affected by slippery blocks. |
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*Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold") |
*Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold") |
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*[[Soulsand]] movement is changed: |
*[[Special:MyLanguage/Soulsand|Soulsand]] movement is changed: |
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**No longer affected by slipperiness. |
**No longer affected by slipperiness. |
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**Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block. |
**Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block. |
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*Bugfix: Jumping on a boat no longer causes fall damage. |
*Bugfix: Jumping on a boat no longer causes fall damage. |
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== 1.16 (Nether Update) == |
== 1.16 (Nether Update) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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* Added Chains - 0.1875×1×0.1875 collision box (same as Bamboo, but centered). |
* Added Chains - 0.1875×1×0.1875 collision box (same as Bamboo, but centered). |
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** In 1.16.2+, Chains can be placed in all orientations |
** In 1.16.2+, Chains can be placed in all orientations |
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* Added Twisting Vines and Weeping Vines - same properties as [[Ladders and Vines|Vines]]. (one grows upward, the other downward) |
* Added Twisting Vines and Weeping Vines - same properties as [[Special:MyLanguage/Ladders and Vines|Vines]]. (one grows upward, the other downward) |
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* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks] |
* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks] |
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* Added Soul Speed enchantment. ([https://bugs.mojang.com/browse/MC-174469 does not work when jumping in 1.16.0 and 1.16.1], also [https://bugs.mojang.com/browse/MC-174574 with slabs]). |
* Added Soul Speed enchantment. ([https://bugs.mojang.com/browse/MC-174469 does not work when jumping in 1.16.0 and 1.16.1], also [https://bugs.mojang.com/browse/MC-174574 with slabs]). |
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== 1.17 (Caves & Cliffs) == |
== 1.17 (Caves & Cliffs) == |
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{| class="wikitable" |
{| class="wikitable" |
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!Category |
!Category |
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*The player's block coordinates must be in water for them to start swimming. This fixes players rapidly switching between swimming and not swimming state when only their heads are touching water, and not their feet. |
*The player's block coordinates must be in water for them to start swimming. This fixes players rapidly switching between swimming and not swimming state when only their heads are touching water, and not their feet. |
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</translate> |
Revision as of 04:29, 7 October 2021
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see here (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.8
Category | Changes |
---|---|
Movement | ... |
Blocks | ... |
Other | ... |
1.9 (Combat Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.10 (Frostburn Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
|
1.11 (Exploration Update)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
|
Other |
1.13 (Update Aquatic)
Category | Changes |
---|---|
Movement |
|
Blocks |
|
Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
|
Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs)
Category | Changes |
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Movement |
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Blocks |
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Other |
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