Version Differences: Difference between revisions
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(Completed 1.15) |
(Completed 1.16) |
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* Water physics were changed quite a lot:
** When simply walking in water, the player doesn't drop down as fast.
** Sneaking makes the player dive downward.
** Sprinting in water now puts the player in a swimming state, which makes them swim faster, and sets their height at 0.6.
** The speed and "area of effect" of flowing water now depends on its level. The player can jump out of water if it's low enough.
* Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16.1)▼
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**The base is now 0.875×0.875 (instead of 1×1)
* A single Snow Layer is no longer tangible (before, it had a 1×0×1 bounding box).
▲*Bug: exiting water at Y=256 sets the player in a state where they can jump higher.
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|Other
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* Added Debug stick - used for modifying a block's state.
* New Debug shortcut: F3+C copies the player's current coordinates.
* The Debug screen now shows info
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** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before)
** Otherwise, the collision order is Y→Z→X.
** In that sense, all neos "feel like X-facing", but the comparison is not
*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump.
**In general, it does not make more jumps possible, but they now feel easier to perform.
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**The player can sprint while sneaking.
**It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges.
*Lava's area of effect is now almost one full block (minus 0.001b on every side)
*The player can be forced under a ceiling (by using a piston or trapdoor, for example)
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state.
**Under ceilings lower than 1.5b, the player enters a swimming state.
<br>
*Bugfix?: [[Blip|Blips]] have been "patched": the player can no longer abuse stepping mechanics to gain artificial jump height.
**The player can still clip onto the side of blocks when landing against a wall.
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block.
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* Added Bamboo:
** Bounding box is 0.1875×1×0.1875, even for
** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid.
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* Bug: In 1.14
* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15.
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*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors...
**This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b).
**The same phenomenon happens when standing on a boat.
**The player does not appear to be sneaking while in this state.
*Bug: [https://youtu.be/p5C5MHKaxAk Blips cancel fall damage].
*Bug: [https://www.youtube.com/watch?v=mP0S45pySEk The player can enter the swimming state under a waterlogged ceiling], by sneaking at the right time.
**
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|Movement
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* Lava physics improved:
** Flowing lava now pushes the player.
** The "area of effect" depends on the lava's level. The player can jump out lava if it's low enough.
** Bugfix: [https://bugs.mojang.com/browse/MC-2591 Moving near lava (without physically touching it) no longer deals damage].
* Bugfix: The player can once again sneak normally on boats.
* Bugfix: As of 1.16.1, [https://bugs.mojang.com/browse/MC-135831 exiting water at Y=256 no longer makes the player jump higher.]
* Bugfix: As of 1.16.2, [https://bugs.mojang.com/browse/MC-2404 the player can no longer fall when stepping down a block while sneaking]. Also [https://bugs.mojang.com/browse/MC-160723 when sneaking near a small gap].
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|Blocks
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* Added Chains - 0.1875×1×0.1875 bounding box (same as Bamboo, but centered).
** In 1.16.2+, Chains can be placed in all orientations
* Added Twisting Vines and Weeping Vines - same properties as [[Ladders and Vines|Vines]]. (one grows upward, the other downward)
* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks]
* Bugfix: [https://bugs.mojang.com/browse/MC-172517 Walls now connect to soulsand correctly].
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* Added "Soul Speed" enchantment. ([https://bugs.mojang.com/browse/MC-174469 does not work when jumping in 1.16.0 and 1.16.1], also [https://bugs.mojang.com/browse/MC-174574 with slabs]).
* Bugfix: [https://bugs.mojang.com/browse/MC-171969 Blips no longer cancel fall damage].
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== 1.17 (Caves & Cliffs) - Upcoming ==
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Revision as of 10:49, 26 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour.
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
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Blocks |
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Other |
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