Version Differences: Difference between revisions
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*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003).
** This is the reason why jump height is different, as well as [[Tapping|taps]].
* Sneaking now lowers the player's
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* Added End rods
* Added Chorus plants
** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame).
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
** Chorus flowers have a simple 1×1×1 bounding box.
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*
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* Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
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* Added Levitation effect
* Entities now push the player when colliding.
* Falling on a hay bale absorbs most of the fall damage.
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* Added Shulker Box
** The extension increases and decreases by increments of 0.05b every tick.
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box.
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* Added Blue Ice
* Added bubble columns:
** Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up.
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* Added Slow Falling effect
* Added Dolphin's grace effect
* Added Debug stick
* New Debug shortcut: F3+C copies the player's current coordinates.
* The Debug screen now shows info about the targeted fluid, on top of the targeted block.
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* X/Z collisions changed, the first direction processed now depends on the player's velocity.
** If <math>V_X > V_Z</math>, the collision order is Y→X→Z (same as before)
*[[Ladders and Vines|Ladders and vines]] can now be climbed by pressing jump.▼
** Otherwise, the collision order is Y→Z→X.
*Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)▼
** In that sense, all neos "feel like X-facing", but the comparison is not really accurate.
**You can now fit under 1.5b ceilings▼
▲*[[Ladders and Vines|Ladders and vines]] can now be climbed by simply pressing jump.
*Forcing the player under ceilings lower than 1.5b activates the swimming state.▼
**In general, it does not make more jumps possible, but they now feel easier to perform.
**This can be done by using a piston or trapdoor. <br />▼
**In particular, vines can be climbed without a supporting block.
▲*
**Under ceilings between 1.8b and 1.5b, the player enters a sneaking state.
▲*
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*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain artificial jump height.
**
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block.
<br>
*Bug:
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* Added Bamboo:
** Bounding box is 0.1875×1×0.1875, even for sprouts which appear 2 pixels wide.
** Placed in a (pre-determined) random position, which rarely matches with the traditional 16-pixels grid.
* Added Bells - 4 variants:
** Floor: simple 0.5×1×1 bounding box.
** Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist), each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125.
* Added Campfires
** Bounding box is 1×0.4375×1.
** Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks).
* Added Composter - same bounding box as the old cauldron, except the inner floor is 0.125b high.
* Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor.
** Can be placed against a wall or ceiling, in which case the bounding box is rotated accordingly.
* Added Lanterns - Centered bounding box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top.
** If hung to a ceiling, the bounding box is shifted 1 pixel upward (0.0625b).
* Added Lecterns - Centered bounding box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top.
* Added Scaffolding - a semi-tangible block that has similar climbing properties as [[Ladders and Vines|ladders]].
** Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall).
** Scaffoldings have no tangible walls or ceilings.
** Sneaking makes the floor intangible as well, unless there is no blocks below it. When sneaking inside a Scaffolding, the player moves downward.
* Added Stonecutter - 1×0.5625×1 bounding box.
* Added Sweet Berry Bushes - similar to [[Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage).
* Added Wither Rose - no bounding box, but inflicts the Wither effect to the player when standing next to it.
* Beds have a more accurate bounding box.
** The legs now have individual bounding boxes.
* Cauldrons have an even more accurate bounding box.
** The legs now have individual bounding boxes.
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* Added separate "Mouse Controls" tab in Controls,
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*[[Slipperiness]] changed: only blocks below 0.5b of height are affected by slippery blocks.
**No longer affected by slipperiness, as explained above.
**
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* Honey blocks added:
*Soulsand movement changed
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Revision as of 15:49, 25 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see this article (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour.
1.9 (Combat Update)
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs) - Upcoming
Category | Changes |
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Movement |
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Blocks |
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Other |
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