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<languages/>
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This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
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For the full changelogs, see [https://minecraft.gamepedia.com/Java_Edition_version_history here] (Minecraft Wiki).
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Changes are grouped into 3 categories:
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* '''Movement''': Changes or additions to movement mechanics.
* '''Blocks''': New blocks, or changes in current blocks' properties.
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== 1.8 == <!--T:5-->
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{| class="wikitable"
!Category
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== 1.9 (Combat Update) == <!--T:7-->
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{| class="wikitable"
!Category
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* Jump height increased (from 1.249 to 1.252).
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*[[Special:MyLanguage/Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003).
** This is the reason why jump height is different, as well as [[Special:MyLanguage/Tapping|taps]].
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<br>
* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same collision box as medium Cocoa]. Fixed in 1.11.
* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. Fixed in 1.12.
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|Other
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== 1.10 (Frostburn Update) == <!--T:10-->
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{| class="wikitable"
!Category
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* Added "Auto-jump" option in the Controls tab. When toggled on, it automatically makes the player jump.
** Auto-jump does not activate while sneaking.
** Auto-jump activates when moving into a wall of height
** Auto-jump does not activate for +1.25b jumps. The upper bound increases with jump boost.
** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Special:MyLanguage/Jump Cancel|grinding]] on stairs aka "slab-boosting".
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== 1.11 (Exploration Update) == <!--T:12-->
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{| class="wikitable"
!Category
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== 1.12 (World of Color Update) == <!--T:14-->
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{| class="wikitable"
!Category
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== 1.13 (Update Aquatic) == <!--T:16-->
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{| class="wikitable"
!Category
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* Bug: [https://bugs.mojang.com/browse/MC-135831 exiting water at Y=256 sets the player in a state where they can jump higher].
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|Blocks
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* Added Conduits, which have a centered 0.375×0.375×0.375 collision box.
* Added Sea Pickles, which have 4 variants (depending on the number placed):
** Tier 1: 0.25×0.
** Tier 2: 0.625×0.
** Tier 3: 0.75×0.375×0.75
** Tier 4: 0.75×0.4375×0.75
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* Anvils have a new model and collision box:
** The base is 0.75×0.75, and its floor is 0.25b high.
** The top is 1×0.625, and its ceiling is 0.375b low.
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*Wall blocks have a more accurate collision box.
**The sides now match those of their visual model.
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**The base is now 0.875×0.875 (instead of 1×1)
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* A single Snow Layer is no longer tangible (before, it had a 1×0×1 collision box).
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== 1.14 (Village & Pillage) == <!--T:22-->
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{| class="wikitable"
!Category
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* X/Z collisions changed, the first direction processed now depends on the player's velocity.
** If <math>|V_X|
** Otherwise, the collision order is Y→Z→X.
** In that sense, neos "feel like X-facing", but the comparison is not accurate, particularly for diagonal movement.
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** Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid.
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* Added Bells - 4 variants:
** Floor: simple 0.5×1×1 collision box.
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** Sneaking makes the floor intangible as well, unless there is no blocks below it. <br> When sneaking inside a Scaffolding, the player moves downward.
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* Added Stonecutter - 1×0.5625×1 collision box.
* Added Sweet Berry Bushes - similar to [[Special:MyLanguage/Cobweb|cobwebs]] though less restrictive, but deal damage if the player is moving (past the sapling stage).
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* Beds have a more accurate collision box.
** The legs now have individual bounding boxes.
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* Bug: In 1.14+, [https://bugs.mojang.com/browse/MC-148869 the player can clip through the ground when exiting a minecart or a boat]. Fixed in 1.16.
* Bug: In 1.14.1+, [https://bugs.mojang.com/browse/MC-153698 jumping on a boat in water accumulates fall damage] Fixed in 1.15.
|}
== 1.15 (Buzzy Bees) == <!--T:28-->
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{| class="wikitable"
!Category
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*Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors...
**This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b).
**The same phenomenon happens when standing on a boat.
**The player does not appear to be sneaking while in this state.
*Bug: [https://youtu.be/p5C5MHKaxAk Blips cancel fall damage]. Fixed in 1.16.
*Bug: [https://www.youtube.com/watch?v=mP0S45pySEk The player can enter the swimming state under a waterlogged ceiling], by sneaking at the right time.
**
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*[[Special:MyLanguage/Soulsand|Soulsand]] movement is changed:
**No longer affected by slipperiness.
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*Bugfix: Jumping on a boat no longer causes fall damage.
|}
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== 1.16 (Nether Update) == <!--T:33-->
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{| class="wikitable"
!Category
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* Bugfix: The player can once again sneak normally on boats.
* Bugfix: [https://bugs.mojang.com/browse/MC-171969 Blips no longer cancel fall damage].
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* Added Twisting Vines and Weeping Vines - same properties as [[Special:MyLanguage/Ladders and Vines|Vines]]. (one grows upward, the other downward)
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* Bugfix: [https://bugs.mojang.com/browse/MC-89043 Fixed collision issues with moving slime blocks]
* Bugfix: [https://bugs.mojang.com/browse/MC-172517 Walls now connect to soulsand correctly].
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* Bug: Panes / Bars connect to Walls.
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== 1.17 (Caves & Cliffs) == <!--T:38-->
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{| class="wikitable"
!Category
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|Blocks
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* Added Candles:
**This has the same hitboxes as a sea pickle.
* Added Candle cakes:
**This has the hitbox of a cake with an additional hitbox on top for a candle.
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**This has the same hitbox as a bottom slab.
*Added big dripleafs:
**The hitbox of this block varies based on
**It can be stood on for 20 ticks, before it tilts once and lowers
**After another few ticks, the block's tilt will change once again and the block will have no hitbox <ref name=":0" />. This is calculated server sided.
**Powered leafs do not tilt. <ref name=":0" />
**The leaf will immediately fully tilt if hit by a projectile. <ref name=":0" />
*Added dripstone:
**The hitbox of this block varies based on
**Unlike bamboo, this block can be offset no more than 0.125 blocks from
*Added powder snow:
**Entities with more than 2.5 blocks of fall distance will have a hitbox with a height of 0.9. The stuck speed multiplier will reset fall damage and the entity will fall through the next tick.
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**Otherwise, this block has no hitbox and the player will fall through.
**Staying in powder snow will slow the player.
*** However, when the player is on an air block, the slow effect will be cleared at the end of the tick, regardless of what the server tells the client
*** The client will apply its own slow effect at the end of the tick, based on the server controlled frozen ticks metadata.
*** The server also sets the frozen speed reduction attribute, applied at the start of the tick which overrides the client's previous tick. Leading to unpredictable speed.
**Entities in stuck snow get a stuck speed multiplier of (0.9, 1.5, 0.9). This means the player will move slower horizontally but can jump higher in powder snow than they otherwise would be able to.
*Added azaleas:
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|Other
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* Bugfix: Standing on top of a boat will no longer rapidly teleport the player.
*Bugfix: Buckets will no longer desync with rapid looking, although they can still desync over a high latency connection.
*The player's block coordinates must be in water for them to start swimming. This fixes players rapidly switching between swimming and not swimming state when only their heads are touching water, and not their feet.
|}
== 1.18 == <!--T:40-->
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{| class="wikitable"
!Category
!Changes
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|Movement
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* TODO
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|Blocks
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* TODO
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|Other
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* TODO
|}
</translate>
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Latest revision as of 22:43, 22 December 2023
This article lists all parkour-related changes in newer versions of Minecraft (1.9+), including bugs and bugfixes.
For the full changelogs, see here (Minecraft Wiki).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but that do not affect standard parkour (effects, enchantments...)
1.8
Category | Changes |
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Movement | ... |
Blocks | ... |
Other | ... |
1.9 (Combat Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10 (Frostburn Update)
Category | Changes |
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Movement |
|
Blocks |
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Other |
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1.11 (Exploration Update)
Category | Changes |
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Movement |
|
Blocks |
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Other |
1.12 (World of Color Update)
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13 (Update Aquatic)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14 (Village & Pillage)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.15 (Buzzy Bees)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16 (Nether Update)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.17 (Caves & Cliffs)
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.18
Category | Changes |
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Movement |
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Blocks |
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Other |
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