Translations:Sprinting/26/zh
空中疾跑的觸發之所以會延遲 1 tick,是因為應用空中移動時遊戲獲取了 airMovementFactor
(在玩家已經移動後更新)。於此相反,當玩家在地面上時,遊戲直接從 movementSpeed
中獲得乘數,which is updated before moving (applies modifier in method setSprinting
). groundMovementFactor
is essentially useless in the case of Player entities.