Translations:Lagback/28/zh
//檢查玩家是否在碰撞箱內開始:這種情況下不會回彈
boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();
//檢查玩家是否在碰撞箱內開始:這種情況下不會回彈
boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();