Translations:Lagback/28/zh
//检查玩家是否在碰撞箱内开始:这种情况下不会回弹
boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();
//检查玩家是否在碰撞箱内开始:这种情况下不会回弹
boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();