Translations:Lagback/28/zh

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Revision as of 16:56, 6 September 2022 by Pjx1314 (talk | contribs) (Created page with "//检查玩家是否在碰撞箱内开始:这种情况下不会回弹 boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();")
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//检查玩家是否在碰撞箱内开始:这种情况下不会回弹

   boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox().contract(0.0625, 0.0625, 0.0625).isEmpty();