Translations:Blip/14/zh: Difference between revisions

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当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 [[Special:MyLanguage/Tiers|tier]] 中。
当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 [[Special:MyLanguage/Tiers|Tier]] 中。
*玩家下落速度越快,卡角的加成一般就越多。
*玩家下落速度越快,卡角的加成一般就越多。
*应当仔细调整跳跃,使得在落地那一刻玩家与地面之间有尽可能多的距离。
*应当仔细调整跳跃,使得在落地那一刻玩家与地面之间有尽可能多的距离。

Latest revision as of 06:49, 5 July 2022

Message definition (Blip)
When building a setup for blip-up, the rule of thumb is have both surfaces at the same [[Special:MyLanguage/Tiers|tier]] relative to the starting height.
*The effect of a blip-up generally increases the faster the player falls.
*The setup should be carefully adjusted to leave as much space as possible between the player and the ground on the landing tick.
*The height gain could be anywhere between 0b and 3.92b (terminal velocity). The taller the wall, the less effective the setup becomes.

当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 Tier 中。

  • 玩家下落速度越快,卡角的加成一般就越多。
  • 应当仔细调整跳跃,使得在落地那一刻玩家与地面之间有尽可能多的距离。
  • 增高的高度可以在 0b 和 3.92b(最大速度)之间的任何地方。墙越高,setup的效果就越差。