Translations:Blip/14/zh: Revision history

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5 July 2022

11 June 2022

25 January 2022

24 January 2022

  • curprev 13:4113:41, 24 January 2022Pjx1314 talk contribs 302 bytes +302 Created page with "当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 tier 中。 *玩家下落速度越快,卡角的加成一般就越多。 *应当仔细调整跳跃,使得在落地那一 tick 玩家与地面之间有尽可能多的距离。 *"