Display title | Translations:Blip/14/zh |
Default sort key | Blip/14/zh |
Page length (in bytes) | 416 |
Namespace ID | 1198 |
Namespace | Translations |
Page ID | 1590 |
Page content language | zh - Chinese |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | Pjx1314 (talk | contribs) |
Date of page creation | 13:41, 24 January 2022 |
Latest editor | Pjx1314 (talk | contribs) |
Date of latest edit | 06:49, 5 July 2022 |
Total number of edits | 4 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | 当建造一个卡角跳时,大体的原则是两个上表面相对于起点高度在同一 Tier 中。 玩家下落速度越快,卡角的加成一般就越多。 应当仔细调整跳跃,使得在落地那一刻玩家与地面之间有尽可能多的距离。 增高的高度可以在 0b 和 3. |