Movement Formulas/zh: Difference between revisions
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(Created page with "thumb|500x500px|Movement formulas applied to a 3b jump. 玩家的移动可以通过 [https://wanweibaike.net/wiki-%E5%BA%8F%E5%88%97 序列]...") |
(Created page with "以下公式来自于对游戏源代码的分析。") |
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玩家的移动可以通过[https://wanweibaike.net/wiki-%E5%BA%8F%E5%88%97 序列]精确计算。 |
玩家的移动可以通过[https://wanweibaike.net/wiki-%E5%BA%8F%E5%88%97 序列]精确计算。 |
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以下公式来自于对游戏源代码的分析。 |
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The following formulas come from analyzing the game's source code. |
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Revision as of 04:34, 22 August 2021
玩家的移动可以通过序列精确计算。
以下公式来自于对游戏源代码的分析。
Note that these formulas are not exact, due to how floats are computed.
When used for calculations, only the first 4-6 decimals should be considered accurate.
For a completely accurate simulation, you would need to replicate the source code.
Note:
Minecraft's coordinate system is oriented differently: 0° points towards "positive Z", and 90° points towards "negative X".
We choose to work in the standard coordinate system to make calculations more intuitive.