Movement Formulas/zh: Difference between revisions

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(Created page with "thumb|500x500px|Movement formulas applied to a 3b jump. 玩家的移动可以通过 [https://wanweibaike.net/wiki-%E5%BA%8F%E5%88%97 序列]...")
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[[File:0t sprintjump graph.png|thumb|500x500px|Movement formulas applied to a 3b jump.]]
[[File:0t sprintjump graph.png|thumb|500x500px|Movement formulas applied to a 3b jump.]]
玩家的移动可以通过[https://wanweibaike.net/wiki-%E5%BA%8F%E5%88%97 序列]精确计算。
The player's movement can be accurately calculated with [https://en.wikipedia.org/wiki/Sequence sequences].
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Revision as of 04:33, 22 August 2021

Other languages:
Movement formulas applied to a 3b jump.

玩家的移动可以通过序列精确计算。

The following formulas come from analyzing the game's source code.



Note that these formulas are not exact, due to how floats are computed.
When used for calculations, only the first 4-6 decimals should be considered accurate.
For a completely accurate simulation, you would need to replicate the source code.



Note:
Minecraft's coordinate system is oriented differently: 0° points towards "positive Z", and 90° points towards "negative X".
We choose to work in the standard coordinate system to make calculations more intuitive.