Ladders and Vines/zh: Difference between revisions

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<languages/>
<languages/>
[[File:LaddersVinesThumbnail.png|thumb|梯子(左)与藤蔓(右)|alt=]]
<div lang="en" dir="ltr" class="mw-content-ltr">
梯子是一种允许实体攀爬的特殊方块。
[[File:LaddersVinesThumbnail.png|thumb|Ladder block (left) and Vine block (right)|alt=]]
Ladders are special blocks that allow entities to climb them.
</div>


藤蔓在 Beta 1.8 中被加入,拥有同样的特性,但没有碰撞箱。
<div lang="en" dir="ltr" class="mw-content-ltr">
Vines were added in Beta 1.8 and share the same properties, but have no collision.
</div>




'''Minecraft Wiki 相关文章:'''
<div lang="en" dir="ltr" class="mw-content-ltr">
'''Relevant Minecraft Wiki articles:'''
</div>


* [https://minecraft.gamepedia.com/Ladder 梯子]
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://minecraft.gamepedia.com/Ladder Ladder]
* [https://minecraft.gamepedia.com/Vines 藤蔓]
* [https://minecraft.gamepedia.com/Vines Vines]
</div>






<span id="Strategy"></span>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Strategy ==
== 跳法 ==
</div>


尝试通过拉梯跳跃时,应当在跳跃最后潜行。
<div lang="en" dir="ltr" class="mw-content-ltr">
When attempting a ladder jump, you should always sneak at the end of the jump.
</div>


如果太晚潜行,可能无法拉住梯子。但如果潜行得太早,则可能因为减速而无法拉到梯子。
<div lang="en" dir="ltr" class="mw-content-ltr">
Don't sneak too late or you won't catch the ladder, but don't sneak too early either as that will slow you down before reaching the ladder.
<br />
<br />
</div>








<span id="Collision_Box"></span>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Collision Box ==
== 碰撞箱 ==
</div>


[[File:Ladder Hitbox.png|thumb|梯子的碰撞箱为 2 像素宽。]]
<div lang="en" dir="ltr" class="mw-content-ltr">
梯子与藤蔓看起来是平面材质,与其所在的墙面有 1 个像素的距离。
[[File:Ladder Hitbox.png|thumb|A ladder's collision box is 2 pixels wide.]]
Visually, ladders and vine appear as a flat texture, resting 1 pixel away from the wall it's placed against.
</div>


* 但实际上,梯子为 2 像素宽('''0.125b'''),一格高,一格长。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 而藤蔓则'''没有碰撞箱''',玩家可以从中穿过。<br />
* In reality, ladders are 2 pixels wide ('''0.125b'''), 1 block high, and 1 block long.
* Vines, on the other hand, are '''intangible''', meaning the Player can move right through them.<br />
</div>


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<span id="Properties"></span>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Properties ==
== 特性 ==
</div>


[[File:Ladder Bounds.png|thumb|若实体的坐标位于红色体素中,则受梯子影响。]]
<div lang="en" dir="ltr" class="mw-content-ltr">
当玩家的坐标位于梯子的体素中时,垂直运动会受到如下两种影响:
[[File:Ladder Bounds.png|thumb|Entities are affected by ladders if their coordinates are within the red voxel.]]
While the player's coordinates are within a ladder's voxel, vertical movement is affected in two ways:
</div>


* 与任何墙面'''碰撞'''将会使玩家以 '''0.1176 b/t'''(0.12×0.98)的恒定速度爬上梯子。
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''潜行'''可以阻止玩家向下滑。
* '''Colliding''' with any wall will make the player climb at a constant rate of '''0.1176 b/t''' (0.12×0.98).
* '''Sneaking''' will prevent the player from falling.
</div>




梯子同样会影响水平运动:
<div lang="en" dir="ltr" class="mw-content-ltr">
Ladders also affects horizontal movement:
</div>


* '''水平速度(X/Z)'''的上限为 '''0.15 b/t'''
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''Horizontal speeds (X/Z)''' are capped at '''0.15 b/t'''
* '''垂直速度(Y)'''的下限为 '''-0.15 b/t'''
* '''Vertical speed (Y)''' has a lower bound of '''-0.15 b/t'''
</div>






<div lang="en" dir="ltr" class="mw-content-ltr">
<br />
<br />
</div>




<span id="Changes_(1.9+)"></span>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Changes (1.9+) ==
== 变化(1.9+ ==
</div>


* 在 1.9,梯子被增大了 1 像素,使其新的边界箱与活板门相同(3 像素宽,即 0.1875b)。
<div lang="en" dir="ltr" class="mw-content-ltr">
* 在 1.14,玩家可以通过按下跳跃键攀爬梯子与藤蔓,这使拉梯跳变得更加容易。
* In 1.9, ladders were changed to be larger by 1 pixel, making their new bounding box comparable to trapdoors (3px in width, or 0.1875b).
* In 1.14, the player can now climb ladders and vines by pressing jump, which makes ladder jumps feel easier.
</div>

Latest revision as of 05:17, 16 August 2023

Other languages:
梯子(左)与藤蔓(右)

梯子是一种允许实体攀爬的特殊方块。

藤蔓在 Beta 1.8 中被加入,拥有同样的特性,但没有碰撞箱。


Minecraft Wiki 相关文章:


跳法

尝试通过拉梯跳跃时,应当在跳跃最后潜行。

如果太晚潜行,可能无法拉住梯子。但如果潜行得太早,则可能因为减速而无法拉到梯子。



碰撞箱

梯子的碰撞箱为 2 像素宽。

梯子与藤蔓看起来是平面材质,与其所在的墙面有 1 个像素的距离。

  • 但实际上,梯子为 2 像素宽(0.125b),一格高,一格长。
  • 而藤蔓则没有碰撞箱,玩家可以从中穿过。



特性

若实体的坐标位于红色体素中,则受梯子影响。

当玩家的坐标位于梯子的体素中时,垂直运动会受到如下两种影响:

  • 与任何墙面碰撞将会使玩家以 0.1176 b/t(0.12×0.98)的恒定速度爬上梯子。
  • 潜行可以阻止玩家向下滑。


梯子同样会影响水平运动:

  • 水平速度(X/Z)的上限为 0.15 b/t
  • 垂直速度(Y)的下限为 -0.15 b/t




变化(1.9+)

  • 在 1.9,梯子被增大了 1 像素,使其新的边界箱与活板门相同(3 像素宽,即 0.1875b)。
  • 在 1.14,玩家可以通过按下跳跃键攀爬梯子与藤蔓,这使拉梯跳变得更加容易。