Ladders and Vines/zh: Difference between revisions
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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梯子是一种允许实体攀爬的特殊方块。 |
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Ladders are special blocks that allow entities to climb them. |
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藤蔓在 Beta 1.8 中被加入,拥有同样的特性,但没有碰撞箱。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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Vines were added in Beta 1.8 and share the same properties, but have no collision. |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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* [https://minecraft.gamepedia.com/ |
* [https://minecraft.gamepedia.com/Vines 藤蔓] |
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</div> |
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<span id="Strategy"></span> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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== |
== 跳法 == |
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尝试通过拉梯跳跃时,应当在跳跃最后潜行。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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When attempting a ladder jump, you should always sneak at the end of the jump. |
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如果太晚潜行,可能无法拉住梯子。但如果潜行得太早,则可能因为减速而无法拉到梯子。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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Don't sneak too late or you won't catch the ladder, but don't sneak too early either as that will slow you down before reaching the ladder. |
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<span id="Collision_Box"></span> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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== |
== 碰撞箱 == |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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梯子与藤蔓看起来是平面材质,与其所在的墙面有 1 个像素的距离。 |
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Visually, ladders and vine appear as a flat texture, resting 1 pixel away from the wall it's placed against. |
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* 但实际上,梯子为 2 像素宽('''0.125b'''),一格高,一格长。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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* 而藤蔓则'''没有碰撞箱''',玩家可以从中穿过。<br /> |
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* In reality, ladders are 2 pixels wide ('''0.125b'''), 1 block high, and 1 block long. |
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* Vines, on the other hand, are '''intangible''', meaning the Player can move right through them.<br /> |
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<span id="Properties"></span> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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== 特性 == |
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[[File:Ladder Bounds.png|thumb|若实体的坐标位于红色体素中,则受梯子影响。]] |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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当玩家的坐标位于梯子的体素中时,垂直运动会受到如下两种影响: |
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[[File:Ladder Bounds.png|thumb|Entities are affected by ladders if their coordinates are within the red voxel.]] |
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While the player's coordinates are within a ladder's voxel, vertical movement is affected in two ways: |
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</div> |
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* 与任何墙面'''碰撞'''将会使玩家以 '''0.1176 b/t'''(0.12×0.98)的恒定速度爬上梯子。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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* '''潜行'''可以阻止玩家向下滑。 |
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* '''Colliding''' with any wall will make the player climb at a constant rate of '''0.1176 b/t''' (0.12×0.98). |
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* '''Sneaking''' will prevent the player from falling. |
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梯子同样会影响水平运动: |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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Ladders also affects horizontal movement: |
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* '''水平速度(X/Z)'''的上限为 '''0.15 b/t''' |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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* ''' |
* '''垂直速度(Y)'''的下限为 '''-0.15 b/t''' |
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* '''Vertical speed (Y)''' has a lower bound of '''-0.15 b/t''' |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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<br /> |
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</div> |
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<span id="Changes_(1.9+)"></span> |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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== |
== 变化(1.9+) == |
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</div> |
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* 在 1.9,梯子被增大了 1 像素,使其新的边界箱与活板门相同(3 像素宽,即 0.1875b)。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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* 在 1.14,玩家可以通过按下跳跃键攀爬梯子与藤蔓,这使拉梯跳变得更加容易。 |
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* In 1.9, ladders were changed to be larger by 1 pixel, making their new bounding box comparable to trapdoors (3px in width, or 0.1875b). |
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* In 1.14, the player can now climb ladders and vines by pressing jump, which makes ladder jumps feel easier. |
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</div> |
Latest revision as of 05:17, 16 August 2023
梯子是一种允许实体攀爬的特殊方块。
藤蔓在 Beta 1.8 中被加入,拥有同样的特性,但没有碰撞箱。
Minecraft Wiki 相关文章:
跳法
尝试通过拉梯跳跃时,应当在跳跃最后潜行。
如果太晚潜行,可能无法拉住梯子。但如果潜行得太早,则可能因为减速而无法拉到梯子。
碰撞箱
梯子与藤蔓看起来是平面材质,与其所在的墙面有 1 个像素的距离。
- 但实际上,梯子为 2 像素宽(0.125b),一格高,一格长。
- 而藤蔓则没有碰撞箱,玩家可以从中穿过。
特性
当玩家的坐标位于梯子的体素中时,垂直运动会受到如下两种影响:
- 与任何墙面碰撞将会使玩家以 0.1176 b/t(0.12×0.98)的恒定速度爬上梯子。
- 潜行可以阻止玩家向下滑。
梯子同样会影响水平运动:
- 水平速度(X/Z)的上限为 0.15 b/t
- 垂直速度(Y)的下限为 -0.15 b/t
变化(1.9+)
- 在 1.9,梯子被增大了 1 像素,使其新的边界箱与活板门相同(3 像素宽,即 0.1875b)。
- 在 1.14,玩家可以通过按下跳跃键攀爬梯子与藤蔓,这使拉梯跳变得更加容易。