From Minecraft Parkour Wiki
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are classified in 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Less important changes or additions.
1.9
Category
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Changes
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Movement
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- Jump height increased (from 1.249 to 1.252)
- Minimum speed threshold has been lowered (from 0.005 to 0.003)
- This is the reason why jump height is different, as well as taps.
- Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
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Blocks
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Other
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1.10
Category
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Changes
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Movement
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Blocks
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Other
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1.11
Category
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Changes
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Movement
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Blocks
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Other
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1.12
Category
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Changes
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Movement
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Blocks
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Other
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1.13
Category
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Changes
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Movement
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- Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
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Blocks
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- Some blocks can now be waterlogged, allowing for more jump possibilities.
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Other
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1.14
Category
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Changes
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Movement
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- X/Z collisions changed, the first direction processed now depends on the player's velocity.
- Ladders and vines can now be climbed by pressing jump.
- Blips have been fixed: the player can no longer abuse stepping mechanics to gain jump height.
- New glitch introduced: you can conserve X speed when moving into a corner.
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Blocks
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Other
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1.15
Category
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Changes
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Movement
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- Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
- Soulsand is no longer affected by ice and slime slipperiness.
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Blocks
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Other
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1.16
Category
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Changes
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Movement
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Blocks
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Other
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