Version Differences: Difference between revisions
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(1.11 and 1.12 mostly completed, went back to add a couple bugs to 1.9) |
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* End rods added (0.25×1×0.25 bounding box, can be placed in all directions). |
* End rods added (0.25×1×0.25 bounding box, can be placed in all directions). |
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* Chorus plants added: |
* Chorus plants added: |
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** Default: centered 0.625×0.625×0.625 bounding box. |
** Default: centered 0.625×0.625×0.625 bounding box (generally the same height as an end portal frame). |
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** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
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** Chorus flowers have a simple 1×1×1 bounding box. |
** Chorus flowers have a simple 1×1×1 bounding box. |
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* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
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* Grasspath added: 1×0.9375×1 bounding box |
* Grasspath added: 1×0.9375×1 bounding box |
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* Ladders are 1 pixel wider (from 0.125b to 0.1875b) |
* Ladders are now 1 pixel wider (from 0.125b to 0.1875b) |
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* The bounding box of pane blocks have changed: |
* The bounding box of pane blocks have changed: |
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** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
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* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
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* Boats (technically entities) are now 0.5625b tall (instead of 0.6b). |
* Boats (technically entities) are now 0.5625b tall (instead of 0.6b). |
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* Bugfix: Piston heads now match their model: |
* Bugfix: Piston heads now match their model: |
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** The arms now have the correct width (0.25b). |
** The arms now have the correct width (0.25b). |
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** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
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** The west-facing extension is no longer bugged. |
** The west-facing extension is no longer bugged. |
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* Bugfix: Chests and Anvils now have a fixed bounding box. |
* Bugfix: Chests and Anvils now have a fixed bounding box. |
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**[[Bounding Box Manipulation]] is no longer possible. |
**[[Bounding Box Manipulation]] is no longer possible. |
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* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same bounding box as medium Cocoa]. Fixed in 1.11. |
* Bug: [https://bugs.mojang.com/browse/MC-94274 large Cocoa has the same bounding box as medium Cocoa]. Fixed in 1.11. |
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* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. |
* Bug: [https://bugs.mojang.com/browse/MC-94016 Panes and Bars connect to barrier blocks]. |
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** Auto-jump does not activate while sneaking. |
** Auto-jump does not activate while sneaking. |
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** Auto-jump activates |
** Auto-jump activates |
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** Notable uses include: 100% hh 1+1 jumps, [[Jump Cancel|grinding]] aka "slab-boosting" |
** Notable uses include: 100% strat for hh 1+1 jumps, easy way for [[Jump Cancel|grinding]] on stairs aka "slab-boosting". |
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|Blocks |
|Blocks |
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** The extension increases and decreases by increments of 0.05b every tick. |
** The extension increases and decreases by increments of 0.05b every tick. |
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** The shulker box can only be opened if it doesn't end up intersecting with another bounding box. |
** The shulker box can only be opened if it doesn't end up intersecting with another bounding box. |
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** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. At the end of the opening animation, the extension's length is brought back to 0.5b. |
** Interestingly, the opening starts with a surplus of 0.01b, which means the player is actually pushed 0.51b. <br> At the end of the opening animation, the extension's length is brought back to 0.5b. |
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* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct bounding box.] |
* Bugfix: [https://bugs.mojang.com/browse/MC-94274 Large cocoa now has the correct bounding box.] |
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* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2. |
* Bug: In 1.11.1 only, [https://bugs.mojang.com/browse/MC-111645 walls are only 1b high] (0.875b in some cases). Fixed in 1.11.2. |
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** Fall damage is reduced, but not completely negated unlike slime blocks. |
** Fall damage is reduced, but not completely negated unlike slime blocks. |
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* Walls, Fences, and Panes/Bars now connect to the backside of stair blocks. |
* Walls, Fences, and Panes/Bars now connect to the backside of stair blocks. |
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* Bugfix: Walls and Fences [https://bugs.mojang.com/browse/MC-9565 no longer connect to perpendicular Fence Gates]. |
* Bugfix: Walls and Fences [https://bugs.mojang.com/browse/MC-9565 no longer connect to perpendicular Fence Gates]. |
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* Bugfix: Panes and Bars [https://bugs.mojang.com/browse/MC-94016 no longer connect to Barrier blocks]. |
* Bugfix: Panes and Bars [https://bugs.mojang.com/browse/MC-94016 no longer connect to Barrier blocks]. |
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*Forcing the player under ceilings lower than 1.5b activates the swimming state. |
*Forcing the player under ceilings lower than 1.5b activates the swimming state. |
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**This can be done by using a piston or trapdoor. <br /> |
**This can be done by using a piston or trapdoor. <br /> |
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*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height. |
*Bugfix?: [[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height. |
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**You can still clip onto the side of blocks when falling down. |
**You can still clip onto the side of blocks when falling down. |
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**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
**A new glitch was introduced: "[https://www.youtube.com/watch?v=Utnmup8b-30 blip-down]", which happens when activating stepping on the edge of a block. |
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*Bug: you can conserve X speed when moving into a corner. |
*Bug: you can conserve X speed when moving into a corner. |
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Revision as of 16:59, 24 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are grouped into 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Changes that should be mentioned, but don't really impact standard parkour.
1.9
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11
Category | Changes |
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Movement |
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Blocks |
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Other |
1.12
Category | Changes |
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Movement | |
Blocks |
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Other |
1.13
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14
Category | Changes |
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Movement |
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Blocks |
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Other |
1.15
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16
Category | Changes |
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Movement |
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Blocks |
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Other |
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