Version Differences: Difference between revisions
Content added Content deleted
(added to 1.14) |
(completed 1.9) |
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|Movement |
|Movement |
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* Jump height increased (from 1.249 to 1.252) |
* Jump height increased (from 1.249 to 1.252). |
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*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003) |
*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003). |
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** This is the reason why jump height is different, as well as [[Tapping|taps]]. |
** This is the reason why jump height is different, as well as [[Tapping|taps]]. |
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* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m) |
* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m). |
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|Blocks |
|Blocks |
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* End rods added (1×0.25×0.25 bounding box, can be placed in all directions). |
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* Chorus plants added: |
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** Default: centered 0.625×0.625×0.625 bounding box. |
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** Connects to adjacent chorus plants and flowers. Also connects to any ground below it. |
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** Chorus flowers have a simple 1×1×1 bounding box. |
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* Shulkers added (technically entities) - 1×1×1 bounding box, but can rise by 0.20609b. |
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* Ladders are 1 pixel wider (from 0.125b to 0.1875b) |
* Ladders are 1 pixel wider (from 0.125b to 0.1875b) |
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* The bounding box of pane blocks have changed: |
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** The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole. |
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** The internal segments are 1 pixel longer. |
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* Piston heads now match their model: |
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** The arms now have the correct width (0.25b). |
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** The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks. |
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** The west-facing extension is no longer bugged. |
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* Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides) |
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* Chests and Anvils now have a fixed bounding box. |
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** [[Bounding Box Manipulation]] is no longer possible. |
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* Boats (technically entities) are now 0.5625b tall (instead of 0.6b). |
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|Other |
|Other |
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* Elytras added |
* Elytras added. |
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* Levitation effect added. |
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Revision as of 21:54, 23 December 2020
This article lists all parkour-related changes in newer versions of Minecraft (1.9+).
Changes are classified in 3 categories:
- Movement: Changes or additions to movement mechanics.
- Blocks: New blocks, or changes in current blocks' properties.
- Other: Less important changes or additions.
1.9
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.10
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.11
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.12
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.13
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.14
Category | Changes |
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Movement |
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Blocks |
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Other |
1.15
Category | Changes |
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Movement |
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Blocks |
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Other |
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1.16
Category | Changes |
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Movement |
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Blocks |
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Other |
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