Version Differences: Difference between revisions

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(added to 1.14)
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* Jump height increased (from 1.249 to 1.252)
* Jump height increased (from 1.249 to 1.252)


* Minimum speed threshold has been lowered (from 0.005 to 0.003)
*[[Momentum Threshold|Momentum threshold]] has been lowered (from 0.005 to 0.003)
** This is the reason why jump height is different, as well as [[Tapping|taps]].
** This is the reason why jump height is different, as well as [[Tapping|taps]].
* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
* Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
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|Blocks
|Blocks
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* Ladders are 1 pixel wider (from 0.125b to 0.1875b)
* TODO
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|Other
|Other
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* Elytras added
* TODO
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* Some blocks can now be [https://minecraft.gamepedia.com/Waterlogging waterlogged], allowing for more jump possibilities.
* Some blocks can now be [https://minecraft.gamepedia.com/Waterlogging waterlogged], allowing for more jump possibilities.
*Wall blocks now have a more accurate bounding box.
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|Other
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* X/Z collisions changed, the first direction processed now depends on the player's velocity.
* X/Z collisions changed, the first direction processed now depends on the player's velocity.
*[[Ladders and Vines|Ladders and vines]] can now be climbed by pressing jump.
*[[Ladders and Vines|Ladders and vines]] can now be climbed by pressing jump.
*[[Blip|Blips]] have been fixed: the player can no longer abuse stepping mechanics to gain jump height.
*Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
**You can now fit under 1.5b ceilings
*Forcing the player under ceilings lower than 1.5b activates the swimming state.
**This can be done by using a piston or trapdoor. <br />
*[[Blip|Blips]] have been patched: the player can no longer abuse stepping mechanics to gain jump height.
**You can still clip onto the side of blocks when falling down.
**A new related glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
*New glitch introduced: you can conserve X speed when moving into a corner.
*New glitch introduced: you can conserve X speed when moving into a corner.
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* Movement on soulsand has been slightly tweaked.
* TODO
*...
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|Other
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* TODO
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* Honey blocks added:
* TODO
*...
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|Other
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Revision as of 22:13, 20 November 2020

This article lists all parkour-related changes in newer versions of Minecraft (1.9+).

Changes are classified in 3 categories:

  • Movement: Changes or additions to movement mechanics.
  • Blocks: New blocks, or changes in current blocks' properties.
  • Other: Less important changes or additions.


1.9

Category Changes
Movement
  • Jump height increased (from 1.249 to 1.252)
  • Momentum threshold has been lowered (from 0.005 to 0.003)
    • This is the reason why jump height is different, as well as taps.
  • Sneaking now lowers the player's bounding box (from 1.8m to 1.65m)
Blocks
  • Ladders are 1 pixel wider (from 0.125b to 0.1875b)
Other
  • Elytras added


1.10

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.11

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.12

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO


1.13

Category Changes
Movement
  • Water movement revamped: sprinting in water now puts the player in a swimming state, which has many useful properties.
Blocks
  • Some blocks can now be waterlogged, allowing for more jump possibilities.
  • Wall blocks now have a more accurate bounding box.
Other
  • TODO


1.14

Category Changes
Movement
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
  • Ladders and vines can now be climbed by pressing jump.
  • Sneaking lowers the player's bounding box even more: (from 1.65m to 1.5m)
    • You can now fit under 1.5b ceilings
  • Forcing the player under ceilings lower than 1.5b activates the swimming state.
    • This can be done by using a piston or trapdoor.
  • Blips have been patched: the player can no longer abuse stepping mechanics to gain jump height.
    • You can still clip onto the side of blocks when falling down.
    • A new related glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.
  • New glitch introduced: you can conserve X speed when moving into a corner.
Blocks
  • Movement on soulsand has been slightly tweaked.
  • ...
Other


1.15

Category Changes
Movement
  • Slipperiness changed: only blocks below 0.5b of height are affected by slippery blocks.
    • Soulsand is no longer affected by ice and slime slipperiness.
Blocks
  • Honey blocks added:
  • ...
Other
  • TODO


1.16

Category Changes
Movement
  • TODO
Blocks
  • TODO
Other
  • TODO