Version Differences/ja: Difference between revisions

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** 興味深いことに、伸び始めはブロックから0.01bの地点からなので、プレイヤーが押される距離は実際には0.51b。<br>開くアニメーションが終わると、伸び幅は0.5bに引き戻される。
** 興味深いことに、伸び始めはブロックから0.01bの地点からなので、プレイヤーが押される距離は実際には0.51b。<br>開くアニメーションが終わると、伸び幅は0.5bに引き戻される。
<br>
<br>
* バグ修正: [https://bugs.mojang.com/browse/MC-94274 成長3段階目のココアの実の当たり判定が2段階目と同じになっている]。
* バグ修正: [https://bugs.mojang.com/browse/MC-94274 成長3段階目のココアの実の当たり判定が修正された]。
<br>
<br>
* バグ: 1.11.1のみ、[https://bugs.mojang.com/browse/MC-111645 塀の高さが1bしかない](場合によっては0.875b)。1.11.2で修正。
* バグ: 1.11.1のみ、[https://bugs.mojang.com/browse/MC-111645 塀の高さが1bしかない](場合によっては0.875b)。1.11.2で修正。
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|ブロック
|ブロック
|
|
* ベッドに弾む特性が追加された:
* Beds now have bouncing properties:
** プレイヤーの落下速度の100%を変換するスライムブロックとは違い、変換するのは66%のみ。
** Only converts 66% of the player's downward speed, unlike slime blocks which are 100%.
** 落下ダメージは軽減されるが、スライムブロックのように無効化はされない。
** Fall damage is reduced, but not completely negated unlike slime blocks.
* 塀/フェンス/ガラス板/鉄格子が、階段の裏側と接続されるようになった。
* Walls, Fences, and Panes/Bars now connect to the backside of stair blocks.
<br>
<br>
* Bugfix: Walls and Fences [https://bugs.mojang.com/browse/MC-9565 no longer connect to perpendicular Fence Gates].
* バグ修正: 塀とフェンスが、[https://bugs.mojang.com/browse/MC-9565 垂直の向きに設置されたフェンスゲートに接続されなくなった]
* Bugfix: Panes and Bars [https://bugs.mojang.com/browse/MC-94016 no longer connect to Barrier blocks].
* バグ修正: ガラス板と鉄格子が、[https://bugs.mojang.com/browse/MC-94016 バリアブロックに接続されなくなった]
|-
|-
|その他
|その他

Revision as of 06:16, 22 April 2022

Other languages:

このページは、バグやバグの修正を含めた、Minecraftのバージョン1.9以上でのアスレチックに関係する仕様変更のリストです。

全ての変更点については、こちら(Minecraft Wiki)を参照してください。

変更点は3つのカテゴリーに分類されています。

  • 動き: プレイヤーの動きに関する変更/追加
  • ブロック: 新しく追加されたブロック/既存のブロックの仕様変更
  • その他: 言及すべき、通常のアスレチックには影響しない変更(エフェクトやエンチャントなど)


1.8

カテゴリー 変更点
動き ...
ブロック ...
その他 ...


1.9(コンバット・アップデート)

カテゴリー 変更点
動き
  • ジャンプの高さが上昇した(1.249から1.252)。
  • Momentum thresholdが引き下げられた(0.005から0.003)。
    • ジャンプの高さが変わった原因。tapも同様。
  • スニーク時に身長が低くなるようになった(1.8mから1.65m)。
ブロック
  • エンドロッドが追加された - 0.25×1×0.25の当たり判定があり、6方向全ての向きに設置できる。
  • コーラスプラントが追加された:
    • デフォルト: ブロック中央に、0.625×0.625×0.625の当たり判定がある(エンドポータルフレームと同じ高さ)。
    • 隣接するコーラスプラントとコーラスフラワーに、また下方向にある地面ブロックに接続される。
    • コーラスフラワーは、通常のブロックと同じ1×1×1の当たり判定がある。
  • シュルカー(エンティティ)が追加された - 1×1×1の当たり判定があり、上面の方向に0.20609b分伸びる。
  • 土の道が追加された: 1×0.9375×1の当たり判定がある。


  • はしごが1ドット厚くなった(0.125bから0.1875b)。
  • ガラス板/鉄格子の当たり判定が変更された:
    • デフォルトの状態が、十字から2×2ドットの棒状になった。
    • 片側のみ接続されている状態が、1ドット長くなった。
  • スイレンの葉の高さが0.09375b(1.5ドット)に、幅が0.875bに変更された(すべての辺が1ドットずつ短くなった)。
  • 干草の俵に落下した時に、ダメージが軽減されるようになった。
  • ボート(エンティティ)の高さが変更された(0.6bから0.5625b)。


  • バグ修正: ピストンヘッドの当たり判定が見た目通りになった:
    • アーム部分の幅が修正された(0.25b)。
    • アーム部分の長さが0.25b延長され、ピストンヘッドは横方向の当たり判定がブロック外に突き出ている唯一のブロックとなった。
    • 西向きのピストンヘッドのアーム部分の当たり判定が修正された。
  • バグ修正: チェストと金床の当たり判定の変動が修正され、バグ利用が不可能となった。


その他
  • エリトラが追加された。
  • 浮遊エフェクトが追加された。
  • 氷渡りエンチャントが追加された。
  • エンティティに当たり判定が追加され、接触したプレイヤーを押すようになった。



1.10(フロストバーン・アップデート)

カテゴリー 変更点
動き
  • 操作設定に自動ジャンプが追加された。
    • スニーク時には発動しない。
    • 0.5b以上の高さの壁に向かって移動すると発動する(0.6bまでなら歩いて登れるにもかかわらず)。
    • 1.25b以上の高さの壁には発動しない。この上限は跳躍力上昇で高くなる。
    • 主な使用用途: hh 1+1bの100%安定法、より簡単な階段上での加速法。
ブロック
  • マグマブロックが追加された。スニークしない限り、上に乗るとダメージを受ける。
  • 1.10.1: 耕地の高さが1bから0.9375b(15px)に変更された。
その他
  • 新しいデバッグキー: F3+Gでチャンクの境界を表示。



1.11(エクスプロレーション・アップデート)

カテゴリー 変更点
動き
  • スニーク時、0.6b以上の段差から落ちなくなった(以前は1b以上)。
ブロック
  • シュルカーボックスが追加された - 1×1×1の当たり判定があり、右クリックで開くと上面の方向に0.5b分伸びる。
    • 伸び縮みの速度は、1tickに0.05b。
    • 開くことができるのは、他のブロックの当たり判定と重ならない場合のみ。
    • 興味深いことに、伸び始めはブロックから0.01bの地点からなので、プレイヤーが押される距離は実際には0.51b。
      開くアニメーションが終わると、伸び幅は0.5bに引き戻される。



その他


1.12(色彩の世界アップデート)

カテゴリー 変更点
動き
ブロック
  • ベッドに弾む特性が追加された:
    • プレイヤーの落下速度の100%を変換するスライムブロックとは違い、変換するのは66%のみ。
    • 落下ダメージは軽減されるが、スライムブロックのように無効化はされない。
  • 塀/フェンス/ガラス板/鉄格子が、階段の裏側と接続されるようになった。


その他


1.13(アップデート・アクアティック)

カテゴリー 変更点
動き
  • Water physics were changed quite a lot:
    • When simply walking in water, the player doesn't drop down as fast.
    • Sneaking makes the player dive downward.
    • Sprinting in water now puts the player in a swimming state, which makes them swim faster, and sets their height at 0.6.
    • The speed and "area of effect" of flowing water now depends on its level. The player can jump out of water if it's low enough.


  • Bug: exiting water at Y=256 sets the player in a state where they can jump higher (fixed in 1.16)
ブロック
  • Added Blue Ice, with a slipperiness of 0.989 (compared to 0.98 for regular Ice).
  • Added bubble columns:
    • Soulsand sets all consecutive water source blocks above it to upward bubble columns, which push the player up.
    • A Magma block sets all consecutive water source blocks above it to whirlpool bubble columns, which drag the player down.
  • Added Conduits, which have a centered 0.375×0.375×0.375 collision box.
  • Added Sea Pickles, which have 4 variants (depending on the number placed):
    • Tier 1: 0.25×0.375×25
    • Tier 2: 0.625×0.375×625
    • Tier 3: 0.75×0.375×0.75
    • Tier 4: 0.75×0.4375×0.75
  • Added Turtle Eggs, which have 4 variants (depending on the number placed):
    • Tier 1 has an uncentered collision box of 0.5625×0.4375×0.5625
    • Tiers 2,3, and 4 have a centered collision box of 0.875×0.4375×0.875
  • Some blocks can now be waterlogged.


  • Anvils have a new model and collision box:
    • The base is 0.75×0.75, and its floor is 0.25b high.
    • The top is 1×0.625, and its ceiling is 0.375b low.
  • Wall blocks have a more accurate collision box.
    • The sides now match those of their visual model.
    • The height remains at 1.5b.
  • filled End Portal Frames have a more accurate collision box.
    • The eye now has a width of 0.5×0.5 (instead of 0.375×0.375)
  • Cauldrons have a more accurate collision box.
    • The inner floor is now 0.25b high (instead of 0.3125)
  • Hoppers have a more accurate collision box.
    • The inner floor is now 0.6875b high (instead of 0.625)
    • The underside of the hopper is now accurately represented;
  • Brewing Stand have a more accurate collision box.
    • The base is now 0.875×0.875 (instead of 1×1)
  • A single Snow Layer is no longer tangible (before, it had a 1×0×1 collision box).
その他
  • Added Tridents, and the Riptide enchantment
  • Added Slow Falling effect - makes the player fall a lot slower.
  • Added Dolphin's Grace effect - increases the player's swimming speed.
  • Added Debug stick - used for modifying a block's state.
  • New Debug shortcut: F3+C copies the player's current coordinates.
  • The Debug screen now shows info and coordinates of the targeted block and liquid.


1.14(ヴィレッジ・アンド・ピレッジ)

カテゴリー 変更点
動き
  • X/Z collisions changed, the first direction processed now depends on the player's velocity.
    • If Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |V_X| ≥ |V_Z|} , the collision order is Y→X→Z (same as before)
    • Otherwise, the collision order is Y→Z→X.
    • In that sense, neos "feel like X-facing", but the comparison is not accurate, particularly for diagonal movement.
  • Ladders and vines can now be climbed by simply pressing jump.
    • In general, it does not make more jumps possible, but they now feel easier to perform.
    • In particular, vines can be climbed without a supporting block.
  • Sneaking changed:
    • Sneaking lowers the player's height even more (from 1.65m to 1.5m, allowing them to fit under 1.5b ceilings).
    • The player can sprint while sneaking.
    • It takes some time to get out of the sneaking animation. It no longer seems possible to exploit sneaking to build speed on ledges.
  • Lava's area of effect is one full block (minus 0.001b on every side).
  • The player can be forced under a ceiling (by using a piston or trapdoor, for example)
    • Under ceilings between 1.8b and 1.5b, the player enters a sneaking state.
    • Under ceilings lower than 1.5b, the player enters a swimming state.


  • Bugfix?: Blips have been "patched": the player can no longer abuse stepping mechanics to gain artificial jump height.
    • The player can still clip onto the side of blocks when landing against a wall.
    • A new glitch was introduced: "blip-down", which happens when activating stepping on the edge of a block.


  • Bug: The player can conserve X speed when colliding with a wall.
  • Bug: The player can hover ~0.00031m above ground, until they start moving.
ブロック
  • Added Bamboo:
    • Collision box is 0.1875×1×0.1875, even for small bamboos which appear 2 pixels wide.
    • Placed in a (pre-determined) random position, which rarely aligns with the traditional 16-pixels grid.
  • Added Bells - 4 variants:
    • Floor: simple 0.5×1×1 collision box.
    • Wall, Double-Wall, and Ceiling: same bell structure (0.5×0.5 base, 0.375×0.375 waist),
      each variant has a support beam of respective widths 0.125×0.8125, 0.125×1, 0.125×0.125.
  • Added Campfires
    • Collision box is 1×0.4375×1.
    • Damages the player when not sneaking (even when standing on the edge, unlike Magma blocks).
  • Added Composter - same collision box as the old cauldron, except the inner floor is 0.125b high.
  • Added Grindstone - 0.5×0.75×0.75 stone that stands 1b tall, with two parallel legs that connect it to the floor.
    • Can be placed against a wall or ceiling, in which case the collision box is rotated accordingly.
  • Added Lanterns - Centered collision box that consists of a 0.375×0.4375×0.375 base, and a 0.25×0.5625×0.25 top.
    • If hung to a ceiling, the collision box is shifted 1 pixel upward (0.0625b).
  • Added Lecterns - Centered collision box that consists of a 1×0.125×1 base, and a 0.5×0.875×0.5 top.
  • Added Scaffolding - a semi-tangible block that has similar climbing properties as ladders.
    • Each Scaffolding has an physical "floor" at its top. If a Scaffolding has no blocks below, it gets an additional floor at its bottom (0.125b tall).
    • Scaffoldings have no tangible walls or ceilings.
    • Sneaking makes the floor intangible as well, unless there is no blocks below it.
      When sneaking inside a Scaffolding, the player moves downward.
  • Added Stonecutter - 1×0.5625×1 collision box.
  • Added Sweet Berry Bushes - similar to cobwebs though less restrictive, but deal damage if the player is moving (past the sapling stage).
  • Added Wither Rose - no collision box, but inflicts the Wither effect to the player when standing next to it.


  • Beds have a more accurate collision box.
    • The legs now have individual bounding boxes.
  • Cauldrons have an even more accurate collision box.
    • The legs now have individual bounding boxes.
その他
  • Added separate "Mouse Controls" tab in Controls, which include the "Raw Input" option.



1.15(バジー・ビー)

カテゴリー 変更点
動き
  • Slipperiness changed: only blocks 0.5b tall and below are affected by slippery blocks.
  • Sneak and Sprint can now be set to "Toggle" in the Accessibility settings (default: "Hold")


  • Bug: The player moves faster when inside a block and sneaking. This includes fence gates, trapdoors, doors...
    • This allows the player to jump relatively far with virtually no momentum (for example: no mm 4b).
    • The same phenomenon happens when standing on a boat.
    • The player does not appear to be sneaking while in this state.
  • Bug: Blips cancel fall damage. Fixed in 1.16.
  • Bug: The player can enter the swimming state under a waterlogged ceiling, by sneaking at the right time.
ブロック
  • Added Honey blocks - 0.875×0.9375×0.875 collision box, has sticky properties:
    • If the player is standing within the inner surface of a Honey block, they experience the same slowdown properties as soulsand.
      Also, the player can only jump 0.383m high, owing to an initial jump acceleration of 0.21 units (instead of 0.42).
      These effects also apply to blocks up to 0.5b above it (including slab).
    • If the player is near its walls, they will experience a sort of slow falling effect.
    • Reduce fall damage, similar to hay blocks.


  • Soulsand movement is changed:
    • No longer affected by slipperiness.
    • Slowdown now only applies to the inner surface. The 0.3m perimeter around it acts as a normal block.
    • Slowdown applies to blocks up to 0.5b above it (including slab).
    • If the player manages to get inside a soulsand block, they will find that it has "intermediate floors" that they can stand on.
      These floors are at heights 0.125, 0.25, 0.375, 0.5, 0.625, and 0.75. The first four are affected by slipperiness.
その他
  • Elytras can be activated immediately after jumping.
  • New gamerules: "fallDamage" and "fireDamage", which can be set to false.
  • 1.15.2: status effects are now stored when overwritten.


  • Bugfix: Jumping on a boat no longer causes fall damage.


1.16(ネザー・アップデート)

カテゴリー 変更点
動き


ブロック
  • Added Chains - 0.1875×1×0.1875 collision box (same as Bamboo, but centered).
    • In 1.16.2+, Chains can be placed in all orientations
  • Added Twisting Vines and Weeping Vines - same properties as Vines. (one grows upward, the other downward)


  • Bug: Panes / Bars connect to Walls.
その他


1.17(洞窟と崖:パート1)

カテゴリー 変更点
動き
  • Pigs, Striders, and Horses check if they are in blocks such as bubble columns another time near the end of the tick. This applies while the player is riding these entities, but does not apply to the player itself.
ブロック
  • Added Candle cakes:
    • This has the hitbox of a cake with an additional hitbox on top for a candle.
  • Added Sculk Sensors:
    • This has the same hitbox as a bottom slab.
  • Added big dripleafs:
    • The hitbox of this block varies based on it's tilt, which is affected by players standing on this block.
    • It can be stood on for 20 ticks, before it tilts once and lowers it's hitbox slightly [1]. This is calculated server sided.
    • After another few ticks, the block's tilt will change once again and the block will have no hitbox [1]. This is calculated server sided.
    • Powered leafs do not tilt. [1]
    • The leaf will immediately fully tilt if hit by a projectile. [1]
  • Added dripstone:
    • The hitbox of this block varies based on it's thickness and vertical direction, and is also offset randomly with the same fixed formula as bamboo.
    • Unlike bamboo, this block can be offset no more than 0.125 blocks from it's original position.
  • Added powder snow:
    • Entities with more than 2.5 blocks of fall distance will have a hitbox with a height of 0.9. The stuck speed multiplier will reset fall damage and the entity will fall through the next tick.
    • Entities with leather boots will have a full block hitbox, as long as the entity's Y position is above the top of the block.
    • Entities with leather boots are able to climb this powder snow.
    • Otherwise, this block has no hitbox and the player will fall through.
    • Staying in powder snow will slow the player.
    • Entities in stuck snow get a stuck speed multiplier of (0.9, 1.5, 0.9). This means the player will move slower horizontally but can jump higher in powder snow than they otherwise would be able to.
  • Added azaleas:
    • This block has the hitbox of a top slab with an extra hitbox beneath to represent the stem.
  • Added amethyst clusters and buds:
    • The hitbox varies between clusters, small buds, medium buds, and large buds.
その他
  • Bugfix: Standing on top of a boat will no longer rapidly teleport the player.
  • Bugfix: Buckets will no longer desync with rapid looking, although they can still desync over a high latency connection.
  • The player's block coordinates must be in water for them to start swimming. This fixes players rapidly switching between swimming and not swimming state when only their heads are touching water, and not their feet.