Translations:Sprinting/26/zh

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空中疾跑的觸發之所以會延遲 1 刻,是因為應用空中移動時遊戲獲取了 airMovementFactor(在玩家已經移動後更新)。於此相反,當玩家在地面上時,遊戲直接從 movementSpeed 中獲得乘數,在移動之前更新(在 setSprinting 中獲取修飾符)。對於玩家實體 groundMovementFactor 本質上是無用的。