|The player's coordinates, which can be seen using F3.
This term usually refers to a set of coordinates used to setup for a jump.
|The angle the player is looking at, in degrees.
In contrast, Direction is the angle the player is moving towards.
|Refers to an object facing towards the X axis (East / West).
X-facing Obstacles are harder to avoid. (X Facing can be seen with F3)
|Refers to an object facing towards the Z axis (North / South).
Z-facing Obstacles are easier to avoid. (Z Facing can be seen with F3)
|The standard unit of distance in Minecraft.
This unit represents visual distance (in terms of blocks) but not necessarily the physical distance.
|A sub-unit of distance.
A pixel is 1/16th of a block, which is equal to 0.0625b
|A meta-unit of distance, that represents distances more accurately.