Translations:Lagback/32/zh
//detects an error: player moved wrongly, or moved inside a collision box
if (noCollisionInside && (movedWrongly || !next_noCollisionInside)) { //lags the player back to their previous position this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch); return; }