Translations:Lagback/32/zh
//检测到错误:玩家的移动与预期不符,或卡进了碰撞箱
if (noCollisionInside && (movedWrongly || !next_noCollisionInside)) { //让玩家回到之前的位置 this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch); return; }
//检测到错误:玩家的移动与预期不符,或卡进了碰撞箱
if (noCollisionInside && (movedWrongly || !next_noCollisionInside)) { //让玩家回到之前的位置 this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch); return; }