Translations:Lagback/32/zh: Difference between revisions

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(Created page with "//detects an error: player moved wrongly, or moved inside a collision box if (noCollisionInside && (movedWrongly || !next_noCollisionInside)) { //lags the player back to their previous position this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch); return; }")
 
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//检测到错误:玩家的移动与预期不符,或卡进了碰撞箱
//detects an error: player moved wrongly, or moved inside a collision box
if (noCollisionInside && (movedWrongly || !next_noCollisionInside))
if (noCollisionInside && (movedWrongly || !next_noCollisionInside))
{
{
//让玩家回到之前的位置
//lags the player back to their previous position
this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch);
this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch);
return;
return;

Latest revision as of 03:30, 7 September 2022

Message definition (Lagback)
//detects an error: player moved wrongly, or moved inside a collision box
   if (noCollisionInside && (movedWrongly || !next_noCollisionInside))
   {
       //lags the player back to their previous position
       this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch);
       return;
   }

//检测到错误:玩家的移动与预期不符,或卡进了碰撞箱

   if (noCollisionInside && (movedWrongly || !next_noCollisionInside))
   {
       //让玩家回到之前的位置
       this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch);
       return;
   }