Translations:Collisions/12/zh: Difference between revisions

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(Created page with "* 沿 Y 轴移动玩家。如果在向下移动时检测到垂直碰撞,则玩家现在被认定在地面上。 * 沿 X 轴移动玩家。 * 沿 Z 轴移动玩家。 * 如...")
 
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* 沿 X 轴移动玩家。
* 沿 X 轴移动玩家。
* 沿 Z 轴移动玩家。
* 沿 Z 轴移动玩家。
* 如果玩家在地面上撞到一堵墙并且墙的高度小于0.6米,他们可以跨过墙。
* 如果玩家在地面上撞到一堵墙并且墙的高度小于 0.6 米,他们可以跨过墙。
** 参见[[Special:MyLanguage/Stepping|跨步]]获取解释和视觉效果。
** 参见[[Special:MyLanguage/Stepping|跨步]]获取解释和视觉效果。
** 该机制造成了[[Special:MyLanguage/Blip|卡角]]与[[Special:MyLanguage/Jump Cancel|跳跃取消]],以及它们的变体。
** 该机制造成了[[Special:MyLanguage/Blip|卡角]]与[[Special:MyLanguage/Jump Cancel|跳跃取消]],以及它们的变体。

Latest revision as of 00:51, 19 July 2022

Message definition (Collisions)
* Move the player along the Y axis. If a vertical collision is detected while moving downward, the player is now considered to be on ground.
* Move the player along the X axis.
* Move the player along the Z axis.
* If the player is on ground and collided with a wall, they are able to step over it if it's less than 0.6m tall.
** See [[Special:MyLanguage/Stepping|Stepping]] for explanations and visuals.
** This mechanic is responsible for [[Special:MyLanguage/Blip|Blips]] and [[Special:MyLanguage/Jump Cancel|Jump-Cancel]], and their glitched variants.
  • 沿 Y 轴移动玩家。如果在向下移动时检测到垂直碰撞,则玩家现在被认定在地面上。
  • 沿 X 轴移动玩家。
  • 沿 Z 轴移动玩家。
  • 如果玩家在地面上撞到一堵墙并且墙的高度小于 0.6 米,他们可以跨过墙。