Status Effects: Difference between revisions

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[[File:Status Effects.png|thumb|The 3 main status effects relevant to parkour.|341x341px]]
[[File:Status Effects.png|thumb|The 3 main status effects relevant to parkour.|341x341px]]
Status effects can be applied from most potions, some beacon effects, or from the /effect command.
Status effects can be applied from most potions, some beacon effects, or from the /effect command.


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'''Effect command:''' ''/effect <player> <effect> <Duration> <Level-1>''.
'''Effect command:''' ''/effect <player> <effect> <Duration> <Level-1>''.




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'''Relevant Minecraft Wiki articles:'''
'''Relevant Minecraft Wiki articles:'''


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*[https://minecraft.gamepedia.com/Status_effect Status Effects]
*[https://minecraft.gamepedia.com/Status_effect Status Effects]
*[https://minecraft.gamepedia.com/Speed Speed]
*[https://minecraft.gamepedia.com/Speed Speed]
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==Speed ==
==Speed == <!--T:5-->


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Speed increases the player's ground speed, making them move '''20%''' faster '''per level''' of speed.
Speed increases the player's ground speed, making them move '''20%''' faster '''per level''' of speed.


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Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)
Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)


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The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20.
The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20.


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To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98.
To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98.
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== Slowness==
== Slowness== <!--T:11-->


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Slowness slows the player's ground speed, making them move '''15%''' slower '''per level''' of slowness.
Slowness slows the player's ground speed, making them move '''15%''' slower '''per level''' of slowness.


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Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.
Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.


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The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20.
The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20.


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To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98
To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98


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'''Note:''' past level 7 (VII), Slowness completely stops the player in place.
'''Note:''' past level 7 (VII), Slowness completely stops the player in place.
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==Speed and Slowness Interaction==
==Speed and Slowness Interaction== <!--T:18-->


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Speed and Slowness multipliers do not add, but rather multiply.
Speed and Slowness multipliers do not add, but rather multiply.


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For example, if the player has Speed III ('''+60%''') and Slowness IV ('''-60%'''), the resulting speed effect is not '''+0%''' as one could expect, but '''-34%'''.
For example, if the player has Speed III ('''+60%''') and Slowness IV ('''-60%'''), the resulting speed effect is not '''+0%''' as one could expect, but '''-34%'''.






==Jump Boost ==
==Jump Boost == <!--T:21-->


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Jumping sets the player's vertical speed to '''0.42''' by default.
Jumping sets the player's vertical speed to '''0.42''' by default.


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The jump boost effect increases this initial vertical boost by '''0.1''' per level.
The jump boost effect increases this initial vertical boost by '''0.1''' per level.


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Here is a list of the max height the player can reach for various speed levels.
Here is a list of the max height the player can reach for various speed levels.
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'''Notes:'''
'''Notes:'''


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* In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see [[Special:MyLanguage/Movement Physics|Movement Formulas]]).
* In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see [[Special:MyLanguage/Movement Physics|Movement Formulas]]).


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* Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a [[Special:MyLanguage/Slime Block|slime block]]).
* Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a [[Special:MyLanguage/Slime Block|slime block]]).


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* Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.
* Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.
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Latest revision as of 08:57, 2 January 2022

Other languages:
The 3 main status effects relevant to parkour.

Status effects can be applied from most potions, some beacon effects, or from the /effect command.

Effect command: /effect <player> <effect> <Duration> <Level-1>.


Relevant Minecraft Wiki articles:


Speed

Speed increases the player's ground speed, making them move 20% faster per level of speed.

Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)


Speed Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
None 0.215 0.280
I 0.259 0.336
II 0.302 0.392
III 0.345 0.448
IV 0.388 0.505


The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

To get the max ground speed with 45° Strafe, divide by 0.98.


Slowness

Slowness slows the player's ground speed, making them move 15% slower per level of slowness.

Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.


Slowness Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
None 0.215 0.280
I 0.183 0.238
II 0.151 0.196
III 0.118 0.154
IV 0.086 0.112
V 0.053 0.070
VI 0.021 0.028
VII 0.000 0.000


The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

To get the max ground speed with 45° Strafe, divide by 0.98

Note: past level 7 (VII), Slowness completely stops the player in place.


Speed and Slowness Interaction

Speed and Slowness multipliers do not add, but rather multiply.

For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.


Jump Boost

Jumping sets the player's vertical speed to 0.42 by default.

The jump boost effect increases this initial vertical boost by 0.1 per level.

Here is a list of the max height the player can reach for various speed levels.

Jump Boost Level Max Height (m) Duration (t) on flat ground
None 1.249 12
I 1.836 14
II 2.516 16
III 3.290 19
IV 4.153 21
V 5.103 23

Notes:

  • In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
  • Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
  • Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.