Status Effects: Difference between revisions
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__NOTOC__ |
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[[File:Status Effects.png|thumb|The 3 main status effects relevant to parkour.|341x341px]] |
[[File:Status Effects.png|thumb|The 3 main status effects relevant to parkour.|341x341px]] |
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Status effects can be applied from most potions, some beacon effects, or from the /effect command. |
Status effects can be applied from most potions, some beacon effects, or from the /effect command. |
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'''Effect command:''' ''/effect <player> <effect> <Duration> <Level-1>''. |
'''Effect command:''' ''/effect <player> <effect> <Duration> <Level-1>''. |
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'''Relevant Minecraft Wiki articles:''' |
'''Relevant Minecraft Wiki articles:''' |
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*[https://minecraft.gamepedia.com/Status_effect Status Effects] |
*[https://minecraft.gamepedia.com/Status_effect Status Effects] |
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*[https://minecraft.gamepedia.com/Speed Speed] |
*[https://minecraft.gamepedia.com/Speed Speed] |
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==Speed == |
==Speed == <!--T:5--> |
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Speed increases the player's ground speed, making them move '''20%''' faster '''per level''' of speed. |
Speed increases the player's ground speed, making them move '''20%''' faster '''per level''' of speed. |
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Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run) |
Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run) |
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The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20. |
The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20. |
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To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98. |
To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98. |
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== Slowness== |
== Slowness== <!--T:11--> |
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Slowness slows the player's ground speed, making them move '''15%''' slower '''per level''' of slowness. |
Slowness slows the player's ground speed, making them move '''15%''' slower '''per level''' of slowness. |
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Slowness does not change movement while airborne, therefore sprint-jumping is more efficient. |
Slowness does not change movement while airborne, therefore sprint-jumping is more efficient. |
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The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20. |
The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20. |
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To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98 |
To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98 |
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'''Note:''' past level 7 (VII), Slowness completely stops the player in place. |
'''Note:''' past level 7 (VII), Slowness completely stops the player in place. |
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==Speed and Slowness Interaction== |
==Speed and Slowness Interaction== <!--T:18--> |
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Speed and Slowness multipliers do not add, but rather multiply. |
Speed and Slowness multipliers do not add, but rather multiply. |
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For example, if the player has Speed III ('''+60%''') and Slowness IV ('''-60%'''), the resulting speed effect is not '''+0%''' as one could expect, but '''-34%'''. |
For example, if the player has Speed III ('''+60%''') and Slowness IV ('''-60%'''), the resulting speed effect is not '''+0%''' as one could expect, but '''-34%'''. |
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==Jump Boost == |
==Jump Boost == <!--T:21--> |
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Jumping sets the player's vertical speed to '''0.42''' by default. |
Jumping sets the player's vertical speed to '''0.42''' by default. |
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The jump boost effect increases this initial vertical boost by '''0.1''' per level. |
The jump boost effect increases this initial vertical boost by '''0.1''' per level. |
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Here is a list of the max height the player can reach for various speed levels. |
Here is a list of the max height the player can reach for various speed levels. |
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'''Notes:''' |
'''Notes:''' |
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* In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see [[Special:MyLanguage/Movement Physics|Movement Formulas]]). |
* In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see [[Special:MyLanguage/Movement Physics|Movement Formulas]]). |
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* Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a [[Special:MyLanguage/Slime Block|slime block]]). |
* Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a [[Special:MyLanguage/Slime Block|slime block]]). |
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* Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default. |
* Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default. |
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Latest revision as of 08:57, 2 January 2022
Status effects can be applied from most potions, some beacon effects, or from the /effect command.
Effect command: /effect <player> <effect> <Duration> <Level-1>.
Relevant Minecraft Wiki articles:
Speed
Speed increases the player's ground speed, making them move 20% faster per level of speed.
Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)
Speed Level | Max Walking Speed (m/t) | Max Sprinting Speed (m/t) |
---|---|---|
None | 0.215 | 0.280 |
I | 0.259 | 0.336 |
II | 0.302 | 0.392 |
III | 0.345 | 0.448 |
IV | 0.388 | 0.505 |
The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.
To get the max ground speed with 45° Strafe, divide by 0.98.
Slowness
Slowness slows the player's ground speed, making them move 15% slower per level of slowness.
Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.
Slowness Level | Max Walking Speed (m/t) | Max Sprinting Speed (m/t) |
---|---|---|
None | 0.215 | 0.280 |
I | 0.183 | 0.238 |
II | 0.151 | 0.196 |
III | 0.118 | 0.154 |
IV | 0.086 | 0.112 |
V | 0.053 | 0.070 |
VI | 0.021 | 0.028 |
VII | 0.000 | 0.000 |
The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.
To get the max ground speed with 45° Strafe, divide by 0.98
Note: past level 7 (VII), Slowness completely stops the player in place.
Speed and Slowness Interaction
Speed and Slowness multipliers do not add, but rather multiply.
For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.
Jump Boost
Jumping sets the player's vertical speed to 0.42 by default.
The jump boost effect increases this initial vertical boost by 0.1 per level.
Here is a list of the max height the player can reach for various speed levels.
Jump Boost Level | Max Height (m) | Duration (t) on flat ground |
---|---|---|
None | 1.249 | 12 |
I | 1.836 | 14 |
II | 2.516 | 16 |
III | 3.290 | 19 |
IV | 4.153 | 21 |
V | 5.103 | 23 |
Notes:
- In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
- Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
- Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.