Status Effects/zh: Difference between revisions
(Created page with "<br /> {| class="wikitable" !速度等级 !最大行走速度(m/t) !最大疾跑速度(m/t) |- |无 |0.215 |0.280 |- |I |0.259 |0.336 |- |II |0.302 |0.392 |- |III |0.345 |0.448 |- |IV |0.388 |0.505 |}") |
(Created page with "<br /> {| class="wikitable" !缓慢等级 !最大行走速度(m/t) !最大疾跑速度(m/t) |- |无 |0.215 |0.280 |- |I |0.183 |0.238 |- |II |0.151 |0.196 |- | III |0.118 |0.154 |- |IV |0.086 |0.112 |- |V |0.053 |0.070 |- |VI |0.021 |0.028 |- |VII |0.000 |0.000 |}") |
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缓慢效果不影响空中的移动,因此疾跑跳跃的加速效率更高。 |
缓慢效果不影响空中的移动,因此疾跑跳跃的加速效率更高。 |
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<div lang="en" dir="ltr" class="mw-content-ltr"> |
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<br /> |
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{| class="wikitable" |
{| class="wikitable" |
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!缓慢等级 |
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! Slowness Level |
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!最大行走速度(m/t) |
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! Max Walking Speed (m/t) |
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!最大疾跑速度(m/t) |
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! Max Sprinting Speed (m/t) |
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|无 |
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|None |
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|0.215 |
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|0.280 |
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速度的单位是米/刻'''(m/t)'''。要得到以米/秒为单位的速度,只需乘以 20。 |
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The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20. |
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要得到使用 '''[[Special:MyLanguage/45 Strafe|45°斜跑]]'''的最大地面速度,则除以 0.98。 |
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To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98 |
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'''注意:'''超过 7(VII)级的缓慢效果会使玩家完全停在原地。 |
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'''Note:''' past level 7 (VII), Slowness completely stops the player in place. |
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== 速度与缓慢的相互作用 == |
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==Speed and Slowness Interaction== |
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速度和缓慢效果的叠加不是相加,而是相乘。 |
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Speed and Slowness multipliers do not add, but rather multiply. |
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Revision as of 09:13, 2 January 2022
状态效果可以从大多数药水,一些信标效果或 /effect 指令中获得。
效果指令:/effect <玩家> <效果> <持续时间> <等级 -1>。
相关的维基条目:
速度
速度效果能提升玩家的地面速度,每级使玩家移动速度增加 20%。
速度效果不影响空中的移动,因此在更高的速度等级下疾跑跳跃的加速效率反而会降低(对于速度 II,疾跑跳跃一般比单纯的平跑要慢)。
速度等级 | 最大行走速度(m/t) | 最大疾跑速度(m/t) |
---|---|---|
无 | 0.215 | 0.280 |
I | 0.259 | 0.336 |
II | 0.302 | 0.392 |
III | 0.345 | 0.448 |
IV | 0.388 | 0.505 |
速度的单位是米/刻(m/t)。要得到以米/秒为单位的速度,只需乘以 20。
要得到使用 45°斜跑的最大地面速度,则除以 0.98。
缓慢
缓慢效果能减缓玩家的地面速度,每级使玩家移动速度降低 15%。
缓慢效果不影响空中的移动,因此疾跑跳跃的加速效率更高。
缓慢等级 | 最大行走速度(m/t) | 最大疾跑速度(m/t) |
---|---|---|
无 | 0.215 | 0.280 |
I | 0.183 | 0.238 |
II | 0.151 | 0.196 |
III | 0.118 | 0.154 |
IV | 0.086 | 0.112 |
V | 0.053 | 0.070 |
VI | 0.021 | 0.028 |
VII | 0.000 | 0.000 |
速度的单位是米/刻(m/t)。要得到以米/秒为单位的速度,只需乘以 20。
要得到使用 45°斜跑的最大地面速度,则除以 0.98。
注意:超过 7(VII)级的缓慢效果会使玩家完全停在原地。
速度与缓慢的相互作用
速度和缓慢效果的叠加不是相加,而是相乘。
For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.
Jump Boost
Jumping sets the player's vertical speed to 0.42 by default.
The jump boost effect increases this initial vertical boost by 0.1 per level.
Here is a list of the max height the player can reach for various speed levels.
Jump Boost Level | Max Height (m) | Duration (t) on flat ground |
---|---|---|
None | 1.249 | 12 |
I | 1.836 | 14 |
II | 2.516 | 16 |
III | 3.290 | 19 |
IV | 4.153 | 21 |
V | 5.103 | 23 |
Notes:
- In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
- Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
- Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.