Status Effects/zh: Difference between revisions

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(Created page with "*[https://minecraft.fandom.com/zh/wiki/%E7%8A%B6%E6%80%81%E6%95%88%E6%9E%9C 状态效果] *[https://minecraft.fandom.com/zh/wiki/%E9%80%9F%E5%BA%A6 速度] *[https://minecraft.fandom.com/zh/wiki/%E7%BC%93%E6%85%A2 缓慢] *[https://minecraft.fandom.com/zh/wiki/%E8%B7%B3%E8%B7%83%E6%8F%90%E5%8D%87 跳跃提升] *")
(Created page with "<br /> {| class="wikitable" !速度等级 !最大行走速度(m/t) !最大疾跑速度(m/t) |- |无 |0.215 |0.280 |- |I |0.259 |0.336 |- |II |0.302 |0.392 |- |III |0.345 |0.448 |- |IV |0.388 |0.505 |}")
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==速度==
== 速度 ==


速度效果能提升玩家的地面速度,'''每级'''使玩家移动速度增加 '''20%'''。
速度效果能提升玩家的地面速度,'''每级'''使玩家移动速度增加 '''20%'''。
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速度效果不影响空中的移动,因此在更高的速度等级下疾跑跳跃的加速效率反而会降低(对于速度 II,疾跑跳跃一般比单纯的平跑要慢)。
速度效果不影响空中的移动,因此在更高的速度等级下疾跑跳跃的加速效率反而会降低(对于速度 II,疾跑跳跃一般比单纯的平跑要慢)。


<div lang="en" dir="ltr" class="mw-content-ltr">
<br />
<br />
{| class="wikitable"
{| class="wikitable"
!速度等级
!Speed Level
!最大行走速度(m/t)
!Max Walking Speed (m/t)
!最大疾跑速度(m/t)
!Max Sprinting Speed (m/t)
|-
|-
|无
|None
|0.215
|0.215
|0.280
|0.280
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|0.392
|0.392
|-
|-
| III
|III
|0.345
|0.345
|0.448
|0.448
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|0.505
|0.505
|}
|}
</div>






速度的单位是米/刻'''(m/t)'''。要得到以米/秒为单位的速度,只需乘以 20。
<div lang="en" dir="ltr" class="mw-content-ltr">
The speed is presented in meters per tick '''(m/t)'''. To get the speed in m/s, simply multiply by 20.
</div>


要得到使用 '''[[Special:MyLanguage/45 Strafe|45°斜跑]]'''的最大地面速度,则除以 0.98。
<div lang="en" dir="ltr" class="mw-content-ltr">
To get the max ground speed with '''[[Special:MyLanguage/45 Strafe|45° Strafe]]''', divide by 0.98.
<br />
</div>






== 缓慢 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Slowness==
</div>


缓慢效果能减缓玩家的地面速度,'''每级'''使玩家移动速度降低 '''15%'''。
<div lang="en" dir="ltr" class="mw-content-ltr">
Slowness slows the player's ground speed, making them move '''15%''' slower '''per level''' of slowness.
</div>


缓慢效果不影响空中的移动,因此疾跑跳跃的加速效率更高。
<div lang="en" dir="ltr" class="mw-content-ltr">
Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 09:11, 2 January 2022

Other languages:
三个与跑酷相关的主要的状态效果。

状态效果可以从大多数药水,一些信标效果或 /effect 指令中获得。

效果指令:/effect <玩家> <效果> <持续时间> <等级 -1>


相关的维基条目:


速度

速度效果能提升玩家的地面速度,每级使玩家移动速度增加 20%

速度效果不影响空中的移动,因此在更高的速度等级下疾跑跳跃的加速效率反而会降低(对于速度 II,疾跑跳跃一般比单纯的平跑要慢)。


速度等级 最大行走速度(m/t) 最大疾跑速度(m/t)
0.215 0.280
I 0.259 0.336
II 0.302 0.392
III 0.345 0.448
IV 0.388 0.505


速度的单位是米/刻(m/t)。要得到以米/秒为单位的速度,只需乘以 20。

要得到使用 45°斜跑的最大地面速度,则除以 0.98。


缓慢

缓慢效果能减缓玩家的地面速度,每级使玩家移动速度降低 15%

缓慢效果不影响空中的移动,因此疾跑跳跃的加速效率更高。


Slowness Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
None 0.215 0.280
I 0.183 0.238
II 0.151 0.196
III 0.118 0.154
IV 0.086 0.112
V 0.053 0.070
VI 0.021 0.028
VII 0.000 0.000


The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

To get the max ground speed with 45° Strafe, divide by 0.98

Note: past level 7 (VII), Slowness completely stops the player in place.


Speed and Slowness Interaction

Speed and Slowness multipliers do not add, but rather multiply.

For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.


Jump Boost

Jumping sets the player's vertical speed to 0.42 by default.

The jump boost effect increases this initial vertical boost by 0.1 per level.

Here is a list of the max height the player can reach for various speed levels.

Jump Boost Level Max Height (m) Duration (t) on flat ground
None 1.249 12
I 1.836 14
II 2.516 16
III 3.290 19
IV 4.153 21
V 5.103 23

Notes:

  • In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
  • Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
  • Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.