Status Effects/zh: Difference between revisions

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(Created page with "__NOTOC__ thumb|三个与跑酷相关的主要的状态效果。|341x341px 状态效果可以从大多数药水,一些信标效果或 /effect 指令中获得。")
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__NOTOC__
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[[File:Status Effects.png|thumb|The 3 main status effects relevant to parkour.|341x341px]]
[[File:Status Effects zh.png|thumb|三个与跑酷相关的主要的状态效果。|341x341px]]
状态效果可以从大多数药水,一些信标效果或 /effect 指令中获得。
Status effects can be applied from most potions, some beacon effects, or from the /effect command.
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'''效果指令:'''''/effect <玩家> <效果> <持续时间> <等级 -1>''。
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'''Effect command:''' ''/effect <player> <effect> <Duration> <Level-1>''.
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'''相关的维基条目:'''
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'''Relevant Minecraft Wiki articles:'''
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Revision as of 09:03, 2 January 2022

Other languages:
三个与跑酷相关的主要的状态效果。

状态效果可以从大多数药水,一些信标效果或 /effect 指令中获得。

效果指令:/effect <玩家> <效果> <持续时间> <等级 -1>


相关的维基条目:


Speed

Speed increases the player's ground speed, making them move 20% faster per level of speed.

Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)


Speed Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
None 0.215 0.280
I 0.259 0.336
II 0.302 0.392
III 0.345 0.448
IV 0.388 0.505


The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

To get the max ground speed with 45° Strafe, divide by 0.98.


Slowness

Slowness slows the player's ground speed, making them move 15% slower per level of slowness.

Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.


Slowness Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
None 0.215 0.280
I 0.183 0.238
II 0.151 0.196
III 0.118 0.154
IV 0.086 0.112
V 0.053 0.070
VI 0.021 0.028
VII 0.000 0.000


The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

To get the max ground speed with 45° Strafe, divide by 0.98

Note: past level 7 (VII), Slowness completely stops the player in place.


Speed and Slowness Interaction

Speed and Slowness multipliers do not add, but rather multiply.

For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.


Jump Boost

Jumping sets the player's vertical speed to 0.42 by default.

The jump boost effect increases this initial vertical boost by 0.1 per level.

Here is a list of the max height the player can reach for various speed levels.

Jump Boost Level Max Height (m) Duration (t) on flat ground
None 1.249 12
I 1.836 14
II 2.516 16
III 3.290 19
IV 4.153 21
V 5.103 23

Notes:

  • In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
  • Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
  • Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.