Status Effects

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    The 3 main status effects relevant to parkour.

    Status effects can be applied from most potions, some beacon effects, or from the /effect command.

    Effect command: /effect <player> <effect> <Duration> <Level-1>.


    Relevant Minecraft Wiki articles:


    Speed

    Speed increases the player's ground speed, making them move 20% faster per level of speed.

    Speed does not affect movement while airborne, therefore sprint-jumping becomes less efficient the higher the level of speed (for Speed II, it is generally slower to sprint-jump than to simply run)


    Speed Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
    None 0.215 0.280
    I 0.259 0.336
    II 0.302 0.392
    III 0.345 0.448
    IV 0.388 0.505


    The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

    To get the max ground speed with 45° Strafe, divide by 0.98.


    Slowness

    Slowness slows the player's ground speed, making them move 15% slower per level of slowness.

    Slowness does not change movement while airborne, therefore sprint-jumping is more efficient.


    Slowness Level Max Walking Speed (m/t) Max Sprinting Speed (m/t)
    None 0.215 0.280
    I 0.183 0.238
    II 0.151 0.196
    III 0.118 0.154
    IV 0.086 0.112
    V 0.053 0.070
    VI 0.021 0.028
    VII 0.000 0.000


    The speed is presented in meters per tick (m/t). To get the speed in m/s, simply multiply by 20.

    To get the max ground speed with 45° Strafe, divide by 0.98

    Note: past level 7 (VII), Slowness completely stops the player in place.


    Speed and Slowness Interaction

    Speed and Slowness multipliers do not add, but rather multiply.

    For example, if the player has Speed III (+60%) and Slowness IV (-60%), the resulting speed effect is not +0% as one could expect, but -34%.


    Jump Boost

    Jumping sets the player's vertical speed to 0.42 by default.

    The jump boost effect increases this initial vertical boost by 0.1 per level.

    Here is a list of the max height the player can reach for various speed levels.

    Jump Boost Level Max Height (m) Duration (t) on flat ground
    None 1.249 12
    I 1.836 14
    II 2.516 16
    III 3.290 19
    IV 4.153 21
    V 5.103 23

    Notes:

    • In 1.9+, the default jump height is increased to 1.252m, but that does not change the jump height with jump boost in general (see Movement Formulas).
    • Past level 129, Jump Boost becomes negative, which makes the player unable to jump (unless they use the negative speed to bounce on a slime block).
    • Levels 252 - 256, the player is able to jump again, but with reduced jump height. Level 256 has the same jump height as the default.